#actor.system.get('someSystemId') undefined

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pastel valve
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I am using actor.system.get('someSystemId') which works as expected, unless I provide a persisted state to interpret. When a state is provided, actor.system.get('someSystemId') returns undefined. If I console log out the actor, I can see the child under _state.children, but I notice _systemId is undefined instead of having what is there when no state was provided. Is this a bug?

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This is in 5.0.0-beta.20

proud turtle
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Not so much a bug, more that it's not implemented yet (to persist systemid)

pastel valve
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Thanks, maybe I'll comment that part of my persisting out for now. Any idea if that is weeks or months away?