#BlurX request (noisex if possible)
46 messages ยท Page 1 of 1 (latest)
U could get the free trials?
what is this? ๐
i'm running the stuffs on it
ah ok
i was hoping it was just stars ๐
this file you sent was already run through deepsnr?
blurx isn't liking it. the stars and the noise blocks are about the same size ๐ฌ
have you peeped the pixels in this?
one moment, i'll show you what i'm talking about
blurx is sharpening the noise because it looks like stars
that's untouched
yes!
after noisex
can you send just the stacked result, nothing done to it
nothing isn't the same as DBE ๐ฌ
max_chaos
lol, i use default
my PC is old so running these takes a bit of time ๐
a whopping 8 core CPU and no GPU help
i think this is going to work
as long as you don't stretch it too much, the noise isn't very noticeable ๐
the background is very much still there, do an autostretch on it
i will show you what clipped looks like ๐งโ๐ณ
ezdenoise utility in pix was discontinued iirc
the original author quit and someone else picked up and kept it going. not sure how much i trust the new one lol.
maybe it's not compatible with the latest pix again? ๐คทโโ๏ธ i'll try it
followed the normal process of adding it to repositories, checking for updates, updating, restarting pix
running ezdenoise on that last file you sent to see how it works
interesting
that's the repository link
you're using something else
look at the repository link you're using, and look at the link the page for the repository asks you to use
ezdenoise result
noiseX result
I know. The noise is bad, which is why I desaturated it
@unreal panther if the data isn't great in the first place Blur-X and Noise-X will give very mixed results. Applying an STF stretch after Noise-X will give very funky results. I recommend GHS.