#cygnus wall 1200mm
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my best attempt
anybody?
Yes! spent so much time on the SHO process XD but it was fun data! Thanks for sharing (:
wait how did you get it sho? its osc from my dslr?
Pixelmath scripts lol
also how is your nosie so much better than mine? i used ez denoise before stretching and as last step
NoiseX, also EZdenoise you should only use once at the start, its based off Jon Ristas denoising method that doesnt work after stretching
You can do some really good manual denoising though! Just needs good masks
and what color calibration did you use? those blues look really nice in the right
Uhh ColourCalibration and BackgroundNeutralisation and a different pixelmath script, unlike the SHO one though, it just highlights blues, and corrects the red better, if you want i could send them
that would be great. im kinda struggling to learn pix so any help would be appreciated
i used spcc
Thats ok! pix is hard to learn, still learning stuff everytime i use it XD but the scripts was made by Bill Blanshan, i have just tweaked it to work differently
They are just drag and drop scripts
so what do each one do
Try it! Remove your stars, and denoise the image, stretch it to a liking and drag and drop one of them! will need a saturation boost after the script has been run
would you say the way i color calibrate is fine?
But HAOIII does the Ha and OIII colours like above, and HubblePalleteV3 is very close to what i got
Yes! SPCC is (if im not mistaken) the most accurate way of colour calibrating
But im not sure XD
ok so when did you use noisex during your process? im looking for a good workflow
i also might buy it
Uhh once just after the first big stretch, then again after i ran one of the scripts
ok
i used the hubble pallete one on my image but its just green'
different image
can you point me to a good tutorial?
came out green on that image as well. how did you do it?
Could i see what the image looked like before running the script?
ok. so i just got off to go to sleep since i have to work tomorrow. i will get it then. i just used spcc ezdenoise starnet then that
Thats ok, i did a very basic runthrough and recorded it for you, it has my basic early workflow, and a method of manual Denoising for non linear (:
Instead of that first NoiseX hit, youd use EZdenoise, then for Non linear just follow how it goes, i did mess it up a little bit but generally its applied the same as i would usually