#**Wanting: Removal/Changes** Modpack: Prominenc...

1 messages · Page 1 of 1 (latest)

desert pelicanBOT
gaunt latch
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I get why you feel that it might be weaker than melee, but in reality magic is currently the strongest build type.

In comparison with melee, magic damage requires a very good setup of talents, gear and enchants. When built properly, you can get builds to go from 500 to 2000 DPS.

I get what you’re trying to suggest here, but instead of going with the approach of removing rebalance instead, what I’ve been working on is a rework on how it works, making it only be aggressive at higher damage numbers instead of affecting pretty much everything, that way it won’t feel like you require to have a lot of gear to fight against certain bosses, for example.

These changes are being tested within 3.0.2, which I look on releasing in the next few days.

From your message I can also see that you’re new into the magic aspect of the pack, and I know it’s quite complex at first, but I’ll plan on simplifying it as well possible, and write both a questline specifically designed to explain that, and would probably be able to ask Sid to make a new learn magic video updated to v3.0.0’s standards. For now, feel free to ask the questions in the builds thread, there are a lot of resources in pins too 😄

mental flower
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I mean I know how it works-- ive used Wizards and Spellblades in another fabric pack before as my main mods.

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But they were never this awful early game. All of fire spellblade's moves for example just out dps'd by swinging the sword regularly.

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Im glad mage seems to pick itself up later on, but it doesn't change the fact that it feels Abysmal early game. That said, I'm looking forward to 3.0.2's changes.

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Ranger seems to suffer from this same issue early the damage is just pathetic

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Some bow shots are out here doing like 2.6.

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Why would I even bother

crisp phoenix
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Magic is the most powerful. Just gear and enchant dependent.

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You can get enchants early plus an autofire hook and bows are fine

mental flower
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So what I'm getting here is if I don't have like a full setup dedicated to magic, I can't just have it as a secondary ranged option because it'll do too little damage?