#**Modpack:** Prominence II -rpg-fabric **Mod Su...

1 messages · Page 1 of 1 (latest)

floral wadiBOT
muted grove
#

for now you can use tom's simple storage with a few netherite chests. it has a wireless remote terminal (that can be upgraded to work in all dimensions with a full beacon) and you can use a keybind to open it. this way you also keep gear and items separate so it's easier to find what you want.

tulip vale
#

thats what iv been using for now. but as I stated in another channel. that is inneficient with all the different unstackables or if you have alot if different items. planks, logs, stairs, slabs, signs, dirt, etc. that will clog a chest. & also for smaller severs that try to avoid lag far more, being able to avoid chest monsters is a great boots. + Since the recipe can be changed. & can be made more expensive/easier depending on what they decide, & if a solo player thinks the same thing, they can change it in the config

#

another issue with toms storage is that when dealing with nonstackables or random items you haven't filterd because they're to niche, it just starts to flood whatever chest is closest

#

So with ae2 being in this pack it should feel like an upgrade from toms, while currently its feels like tom's weaker more complicated brother/expensive

muted grove
#

i just put all the planks etc in the me system, it's pretty easy to get a lot of drives anyways once you get MI quarries/uu matter and a certus quartz farm

#

only put like equipment, discs and books in the tom's system

tulip vale
#

@muted grove that still raises the issue of the sheer amount of block variants, stairs, planks, stone, slabs, deep slate, etc. & the statement of just add more drives is still a bad one for servers or people with weaker pc's as having more connections to an ae system, or connecting to a chest monster system like Toms is not good for performance. Also with the "just add more drives" lets take into account my verrrry basic system I have. 9 16k drives I haven't even finished moving in half my toms storage & iv hit the item type limit already. Yet in those 9 16k drives. I have only used 1% of the space in them. What is the point of having ae (Or god forbid the MEGA cells addon) if 99% of these storage disk are wasted space never to be used.

#

Changing from a Tom's system to an AE2 system should feel like an upgrade rather than what it currently is. AE2 currently feels like Tom's Weaker, more expensing, more complicated older brother in this pack

#

currently the only thing I can see a use for AE2 in this pack is automation, & I cant see a single use for MEGA cells addon. And in both cases 99% of the player base wont ever get to ae2 automation, much less MEGA cells. This is mainly due to a lot of modded Minecraft players finding AE2 (as amazing as it is) far to much of a hassle, or to hard. It just feels as if where it currently stands AE2 has no place in this pack

muted grove
#

i'm running a server on my computer for playing with a friend, and we have a super well functioning me system with around 200-300 autocrafting/processing patterns. i do still prefer refined storage but ae2 is not that bad after you get to know it a little. the channel limit is sometimes annoying if you miss it but with dense cables and a max size controller it's not like we're running out of channels any time soon. we have like 4 drives full of mega bulk cells plus 3 drives full of 256k storage cells (and a few 256k fluid cells in another drive), and some of the regular cells are empty.

the cells aren't all full of types since we store most non-stackables in a small tom's storage where there's around 500 items. the cells aren't at 1% either, they're pretty stacked. yeah the server has been lagging a bit but it's more because we have a lot of machinery and item pipes in the base (such as a huge uu-matter production facility and a floor dedicated to ore processing for 6 electric quarries and ore crafting with the uu-matter) rather than because of item storage. but i totally get how annoying it can be if you don't have a couple dozen drives, that's how it was for us in the beginning where we just had the non-stackables (or items with nbt) in a bunch of chests, and the other stuff in a couple of cells that were constantly full. we've also been throwing out trash non-stackables, so keeping basically just quest weapons and rare modded stuff, anything we can easily craft, which helps with storage. for us ae2 is a huge upgrade over tom's (or vanilla) just because you can have so much more stuff going on, from huge storage to autocrafting and augmenting factories with easy ways to stack and supply items, etc.

#

about mega cells, we only really use the 1m crafting storage (to never run out) and the bulk cells but even then, the automatic compression/decompression for the bulk cells, though handy, is really quite slow compared to fully accelerated molecular assemblers so mega cells could be replaced with a few quantum storage units and crafting recipes + just 256k crafting storages. and our server runs pretty smoothly even though it's running on the same computer as my client. but yeah i support adding the mod for qol even though personally i can manage rn :)

tulip vale
#

cool that still doesnt really change how disk can be full of full on block varients that count as 1 item type each. stairs, planks, logs, stone, slabs, netherack. etc. stuff that Most people dont have much up but will clog up a system. Im not concerned with the people who reach endgame, have mass automation, 20 quarrys running, infinite stuff. Im recomending this mod for the casual player which is most of the player base

#

block varients are stackables but do just the same as unstackables in this scenario

#
  • are you all 1 base or are you multiple groups on the server you run
muted grove
#

i guess so

tulip vale
#

are you all close together

muted grove
#

just 1 base

tulip vale
#

see

#

of course its easier for you to handle

#

mine is 4 groups (2-3 each). we live about 1k away each.

#

so having mass amounts of ae connections. or connecting to the chest monster that is toms isnt a smart idea half the time

muted grove
#

yeah, i can see the problem if you have more people. ae2 bases the type limit on that having lots of items with a bunch of nbt in one chunk can create a "chunk ban" where you can't load into the game if you're close to a system with too much data. but idk how common that would be, refined storage doesn't seem to have that problem.

(we do have large amounts of me connections, many times that of a small single-controller me system)

abstract tree
#

Enabling players to cram their half broken armor en masse into their ae2 system and corrupt their chunk is ill advised

#

The unique item limit is very intentional within ae2 and not just for balancing, its a safety feature

tulip vale
#

Ok then Then i'll take in mind a different modpack for examples vault hunters, which uses this. You get infinitely more player gear with far more nbt data on each piece its scary & rather than scarpping it many throw a good amount in their AE system. Played on a public server & in the year I played we'd only seen 1 corrupted chunk.

#

What caused it? its funny. a Create hand crank, a create deployer with a bucket, & a cow