#Exchange with Professions?
1 messages · Page 1 of 1 (latest)
So what the big things this mod adds that I'm seeing are skills with different bonuses as you level them, skill requirements for armors/items and mob spawning based off your levels. Now I love the first feature like it even has a built in vein miner that increases in strength as you level or the building skill gives you more reach and so on, but the level requirements might be annoying for some people that just want to play without thinking about those like bro do i really need to get 10 levels in farming to place a sapling? The mob level thing seems cool but i don't know if it would work since there's already Rpg and Dungeon Difficulty that also deal with mob strength. I think it would be a good replacement for Professions if some changes in the config were made.
oopsies forge only mod detected