#Weird Mob Textures Issue
1 messages · Page 1 of 1 (latest)
#Entity Settings
[entity]
[#general](/guild/790272037578473512/channel/790272038047711242/)
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = false
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = false
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
Thank you! I'll see if this works on my server as well