#[ Every Compat ] Wood Texture Changed.

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unborn sedge
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In the latest update my wood textures seem to have changed and gone really weird.

Not sure why this was changed. Is there a way to revert?

crystal grove
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Ok, i'll look in this

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I preferred that you create a new issue via EveryCompat, so i can be aware of this issue.

crystal grove
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this will take some time to tweak and the correct that 3 blocks

crystal grove
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Please let me know if they look just right:

slanted

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herringbones & double_herringbones

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I found one more that need some tweaking

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you should notice some of them are too high contrast

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and i need the wood mods (where Joshua is from) so i can ensure it has the correct tweaked texture

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@unborn sedge โ˜๏ธ

unborn sedge
# crystal grove <@343716508536537091> โ˜๏ธ

Sorry I didnโ€™t see sooner. I was going to make a ticket at one point but completely forgot to ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ.

All the textures seemed fine in V2.7.10. What changed in the new update for them to change? ๐Ÿ™‚

Yeah I see that some are a little higher. For the Joshua tree that is from the mod: Regions Unexplored

@crystal grove

crystal grove
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I'll check with Regions Unexplored. I had to tweaking the code that generate the textures because the older code wasn't able to get a few textures with the correct looking.

crystal grove
# crystal grove

this one is a perfect example, it's using the old code and some of woodTypes got the high contrast

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you could say the code are outdated. so im improving the code

unborn sedge
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Ah makes sense ๐Ÿ˜Š. Thank you for taking a look at it though

crystal grove
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alright, i'll get a picture. give me a few mins

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@unborn sedge how is it?

unborn sedge
crystal grove
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๐Ÿ‘