#Everycompat Related to Slower PCs Disconnecting?

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eager walrus
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Hi all, I posted an issue about this here: https://github.com/MehVahdJukaar/WoodGood/issues/773

I've been testing things and working on this for over a week now. Basically the problem is that after adding Everycompat to my server, some players (the ones with faster PCs) are able to login just fine, but some other players (the ones with slower PCs) get disconnected before they login. I have logs from two of my own PCs running the exact same files showing this difference:

Fast PC: https://mclo.gs/pnR9jac (Everycompat loads in 4340ms here https://mclo.gs/pnR9jac#L3275)

Slow PC: https://mclo.gs/xNI1etX (Everycompat loads in 13111ms here https://mclo.gs/xNI1etX#L3261

Log from server: https://mclo.gs/jPdRa7M (slow PC gets disconnected here https://mclo.gs/jPdRa7M#L21316)

Both PC get the same errors, but only the slow PC gets disconnected. I can get the slow PC logged into the server by removing some macaw's mods, namely roofs, furnitures, windows and trapdoors, but this is not ideal for everyone else who used these blocks heavily in their builds.

I can get the slow PC's everycompat load time down to 5115ms by adding chipped=false to everycompat's hazardous config file, but the server still disconnects it. Do you guys have any other ideas?

GitHub

Code of Conduct Always check you are using the latest version of the mods and its dependencies Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists. If you are uns...

eager walrus
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In case anyone has the same problem, I got the server going with Everycomp and every one is able to log in. I had to add these lines to everycomp-hazardous.properties:

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make sure everyone has the same in their properties files.