#Server Crashing with Supplementaries

7 messages · Page 1 of 1 (latest)

placid cave
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I'm going to assume that y'all don't want me to paste the log here, so I'll provide a link. https://pastebin.com/AXf7hRP5

Before it's mentioned, yes, I am aware that I am trying to use a Hybrid server, which can cause problems. I have been dealing with issues for some time, and I'm here to hopefully shed some light on one I've noticed. Ketting has been the best of the 6 or so hybrid jars I've been trying out regarding mod compatibility and server stability. I used to use Mohist, but it caused too many issues.
Yes, I am also aware that I am using a fair bit of mods in the pack, it's a custom mod pack I'm working on.

From what I can gather, it seems that it's an issue with Supplementaries and Moonlight working together in this server context. I have other mods that use Moonlight, and they run just fine so long as Supplementaries is not loaded. I'm fairly tech-savvy, but honestly, this stuff is over my head.

I'm not sure if there's something that I can do to remedy this, or if this is something to do with how either Supplementaries or Moonlight is written. I really enjoy this mod, and it fits so well in the pack I'm making, it would be a shame to not be able to use it. The pack started with a much earlier version of Supplementaries, which still did cause errors when I used Mohist at the time. I've made clean installs when updating, as I hoped updating might resolve the issue.

Ketting version: 1.5.0 using Forge 47.3.11
Moonlight version: 2.13.49
Supplementaries: 3.1.11

chilly surge
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Issue from bukkit

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They are throwing there it's their fault

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Classic example of bukkit making assumptions that can be true in an unmodfed game but as soon as mods come into play they fall apart

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Report there

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I can't make their mod not crash if it decides to do so

placid cave
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It's Ketting, not Bukkit, though it is based on bukkit.
I'll bring it to their attention I suppose.