#šŸ˜Žā”ƒfoundation-room

1 messages Ā· Page 5 of 1

rotund whale
#

We also love the C4 UI, but is it possible to get information about the C4 scanning logic, or will it be a surprise?
As I understand, SDU is also not fully included in the recipes?

modern plover
rotund whale
mighty umbra
crisp ravine
#

@modern ploveris airdrop ZINK distribution planned before the release of PTR C4 ?

lofty spindle
#

@modern plover my ticket is not solved yet, it's almost 1 MONTH + time for opened ticket!

modern plover
swift coyote
#

@modern plover @autumn frost Please do check this feedback post, in case you missed it: #šŸ‘¾ā”ƒholosim message
NDR has been one of our faction leaders involved since day 1 of Holosim ch.2.

modern plover
hybrid gale
sage lichen
#

Q1 or Q2.

modern plover
#

I'll stress again though, the airdrop is going to come with pretty significant vesting timelines to receive the full amount. Slashing for early claim with the balance rolling into the pool for people who choose to vest longer.

#

I think we'll probably distribute 5% up front, and 95% over 6+ months

hybrid gale
modern plover
#

Otherwise, people that need to transact on the network will also need to buy tokens. First with the SA userbase, but we're also targeting a few launch partners for defi and other dapps

exotic wren
kind furnace
#

If you go off the fiscal calendar Q2 2026 is already over lolz

plucky zealot
sage lichen
pallid radish
modern plover
pallid radish
# modern plover Will probably put a litepaper together. low priority

Do you really think the priority of this document is low?
I genuinely ask this because, of the people I've talked to in the last 5 years that I've been part of the community and asked "what is the main reason you decided to participate in the project?", 3 out of 5 answer me "the incredible whitepaper" or "the detailed tokenonomics".
The BTC today is only what it is because it started with the initial manifesto. I may be a bit old-fashioned, but a good document (even if it doesn't cover 100% of what the project aims to do) would greatly help in the growth and dissemination of the network.

modern plover
modern plover
#

In terms of "marketing material," it's one of the lowest value add items to work on

sacred jasper
modern plover
#

Nobody cares. Once it's listed on exchanges, people figure out what it's about by asking questions on social media or discord

dark jacinth
proper sparrow
plucky zealot
exotic wren
modern plover
hybrid gale
sacred jasper
marble geode
hollow jetty
#

From a conversation between me and my friend:

Unless they implement a zero-tolerance policy and ban alts from the ground up, this game is fundamentally DOA. They shouldn't just target alts; main accounts need to be nuked as well. Without firm resolve, the game will quickly devolve into a lawless free-for-all. No reputable RTS in the world ignores or sanctions multi-accounting. Even without a direct mechanical edge, indirect advantages shatter the game's balance. Restricting inter-account trading is a mere facade; in practice, indirect benefits still trickle through. Besides, this game is built on Peer-to-Peer (P2P) trade. How far can you realistically restrict that? In your economy-driven version, the entire system is built on this very pillar.

This environment is a blatant injustice to single-account players. Professional schedule aside, even with infinite leisure, why should I be forced to manage 4-5 accounts? It’s an absurd design flaw. They are cornering legitimate players into multi-accounting just to stay competitive. To any outsider, the verdict is immediate: The fish rots from the head. If developers turn a blind eye to multi-accounting, the project is fundamentally compromised and unplayable.

Another issue is systemic imbalance. Beyond multi-accounting’s damage, we see massive over-concentration in specific factions. USTUR has been left completely isolated. As an ONI player, I wouldn't want to be an USTUR right now. What was the rationale behind stripping LP (Loyalty Points) from core mechanics? Wasn’t the LP system meant to check-and-balance faction populations? Don’t take this wrong, but your game concept is solid while the execution and mentality are flawed. You have the right product, but the wrong vision.

hybrid gale
#

Do we know what the rewards for the first part of chapter 2 will be?

modern plover
sage lichen
compact crane
mighty umbra
hollow jetty
ionic schooner
ionic schooner
# hollow jetty From a conversation between me and my friend: Unless they implement a zero-tole...

This topic has been philosophized at great length over the last 5 years.

We aren't an RTS. We are an MMO-RTS. The best sandbox mmos allow alts because the gameplay is designed such that they don't break the game.

You say you don't want to be forced to have 4 or 5 accounts. I appreciate where that comes from, I get it. However you feel that pressure because you seek to be a top performer. You don't have to be a top performer in a sandbox mmo.

Say it remains true, you need 5 accounts to be competitive. In this sandbox it is possible to be having fun and making a return on your input capital while not being competitive with the top players.

We actually need players like this, who only run 1 or 2 accounts, in order to see real success for the project imo. But that doesn't mean ban players with 5 accounts imo

hybrid gale
#

@modern plover with the c4 launch, is there any asset sale event planned?

modern plover
exotic wren
fierce rampart
frozen comet
#

Is there any horizon for the date of the end of the O.rigin season?

modern plover
sage lichen
modern plover
#

Blockchain side is pretty close. Testnet has been up and running officially for a few months, bridge work nearly complete, claims and vesting portal in testing. The less certain piece is lining up C4 mainnet launch with network genesis, which I consider a hard requirement to bootstrap the network

sage lichen
sage lichen
mighty umbra
modern plover
wild quail
#

Any Friday sneak peaks lurking around waiting to be dropped?

modern plover
plucky zealot
tawny hazel
#

It looks really promising :3

wild quail
hybrid gale
#

@rapid cliff will there be any tech research in c4 or ue5 in the future?

red plinth
#

Hey guys, first of all, thanks for the sneak peek, its awesome, huge improvement in UI/UX compared to current SAGE, well done!!

Then, the real question: I noticed Danny could load ATLAS from his wallet to a Starbase. Does this mean we cannot spend ATLAS in Local Market unless we physically move atlas from Wallet to CS and from the CS to that specific Starbase? Does this go the same for Claim Stakes rent?

Thank you, have a nice week end! šŸ«‚

sage lichen
#

@rapid cliff We need not get a glimpse of automation similar to Holosim. Is that going to be a future feature in C4 rather part of PTR?

rapid cliff
rapid cliff
rapid cliff
modern plover
rapid cliff
#

Yeah I asked it to make that local vault flow clearer and it jammed some new stuff in the port of entry. While okay that’s working I think I’ll move it to just the Habs/claims context to not confuse in POE

hybrid gale
#

@modern plover is there a reason why you don't say what the holosim rewards are or when we'll get them? Are we waiting for external sponsors?

modern plover
plush moth
hybrid gale
tawny hazel
#

...couldn't shake off the feeling they were somehow biased against u on some personal level Sussip

tidal bloom
exotic wren
white pivot
# modern plover just not really that important

It does look like a Trump answer about Epstein files after the election šŸ˜…

My all time same and legitimate question is what about the status on getting the possibility to change our primary wallet and getting the zink rewards we had missed all this time

plucky zealot
#

@rapid cliff - just a clarifying question:

  1. for higher tier resources, the SB needs to match that level in order to access them correct (I.E. A tier 5 resource requires a T5 SB level)?

  2. And does the claim stake need to match that level also? (I.E. A tier 5 resource requires a T5 CS?

rapid cliff
hybrid gale
mighty umbra
#

But can I buy and rent out a Millennium Falcon?

fierce rampart
vast minnow
#

Hey @rapid cliff
Will CSS Habs be needed and also craftable for Clamstakes?

Also, do you need land, Like CSS 1-5 for claim stakes? Or is that a completely different deliverable after C4?

rapid cliff
hybrid gale
#

any th planned soon?

reef onyx
#

Anything planned soon? Lol

crisp ravine
#

Can I at least find out something?

spiral radish
spiral radish
mighty umbra
spiral radish
#

Or keep you in the depths of the unknown?

#

I can do both, or even offer a third option

#

But it won't change the fact that we are getting closer.

hybrid gale
#

sneak peeks?

modern plover
plucky zealot
modern plover
modern plover
tawny hazel
#

That sounds Thai

#

& it is most probably blatant pizza heresy PES_JesusChrist

#

but going by the crust alone it would appear that u've pretty damn well mastered the dough

modern plover
#

And to make matters worse, the ā€œsauceā€ was crĆØme fraiche. Blame instagram

tawny hazel
#

U should try using much less cheese also don't do Parmigiano only use mozzarella pizza is all about less so keep it pure & simple

#

y is this channel on slow mode does that make any sense

#

this is what being Chet Roberts must feel like Peepo_Old

#

Anyway I think u solved the toughest part the rest is probably cultural preference. Well done ser

tawny hazel
#

so the dough is already perfect, I can see it, I assume u've rested it for 48hrs

#

but b/c it's so good u can actually well afford to flatten it much much thinner & ideally u don't want to bake it for any longer than thirty seconds if u can hit 800°C sorry I don't speak liberty units

fossil anvil
fossil anvil
tawny hazel
#

I'm German I don't claim the pizza crown.

#

However I still believe myself well positioned enough to give this American some cultural advice.

fossil anvil
tawny hazel
#

That's the greatest insult I've ever suffered in my life & I've survived Bryan calling me cancer

#

U can ask the ~4M Turks that live in my country they'll all confirm there's zero legit Kebab in Germany

fossil anvil
real sonnet
sudden owl
exotic wren
sacred jasper
#

https://x.com/i/status/2054539698597503127

Some big savings if we are using the SPL token program. šŸ”„

Introducing P-Token: an optimized rewrite of the SPL Token program for Solana, now live on mainnet. Token instructions are about 96% cheaper in compute, freeing 12-13% more block space for the network without altering block limits 🧵

ā–¶ Play video
plucky zealot
modern plover
modern plover
sacred jasper
# modern plover need to look into this

It's an automatic upgrade to anything that uses the token program. I don't see a whole lot that you actively need to do except you might be able see how much cash you/players are saving now and also potentially do more complex multi sig TX if this freed up some CU.

hybrid gale
#

bros, things may look tough, but we'll get there, keep cooking, don't give up šŸš€

exotic wren
#

I am not clear on if claim stake's can be upgradeable. If I have a tier 2 can it ever be a tier 3? I think I read here that it can not but Grok is telling me it can be upgraded this is a quote from Grok "Tier 1 claim stakes are explicitly upgradeable all the way to Tier 5, according to recent confirmation from CEO Michael Wagner. This is planned for SAGE C4 terrestrial gameplay.
aephia.com"

sacred jasper
sudden owl
modern plover
compact crane
#

Hi, Will the refuel ships have some gameplay on c4? I mean something like a probability ,with Scan , to find some abandoned npc ship fuel empty, to refuel and take back , or some refueling contract mission?

mighty umbra
#

@rapid cliff
Should cargo "weight" be replaced with "mass" or "size"?

Seems that weight should be less restrictive with space travel. If not, could you share your reasoning there?

Thanks šŸ™‚ (and only answer if you have time - I don't want to slow you down šŸ˜‰

rapid cliff
mighty umbra
frosty coral
#

i love this last @modern plover words brew "see you very very very soon"...šŸ“ā€ā˜ ļø

tired dirge
#

Damn guys you are killing it! These sneak peaks look incredible. But looking like something exciting and fun to play

tawny hazel
#

can I leak this to S&B to make them salty they irish-exited us & abandoned me like I'm some sort of trash

real sonnet
#

MRZ-20 is out of Carbon. Please refill.
(and please also refill the FICs for ONI ā¤ļø )

potent prairie
#

MRZ-22 is out of Carbon and in MUD MRZ-05 is out of Carbon. Please refill.

plush moth
#

Will the recipe on exiting components change in C4?

plucky zealot
plush moth
sacred jasper
modern plover
fierce rampart
tidal bloom
#

Hey team. Looks like something went wrong with the zink dashboard. Several players reporting their reward progress got reset (the new stuff that has 30 levels and gives some items towards C4).

modern plover
tidal bloom
mighty umbra
#

Question about zProfile:
Will it be possible to take two wallets that have earned XP in the same faction and combine their XP to be used within one zProfile "player"?

For instance, I have two wallets that have been earning XP in ONI, but I'd like to consolidate those into one ONI account/wallet (player profile?) for use in the Council Rank skills tree.

Will this be an option, possibly?

modern plover
# mighty umbra Question about zProfile: Will it be possible to take two wallets that have earne...

You can link multiple wallets playing SAGE to your zProfile and earn zXP from them. However, if you're asking if you can consolidate two SAGE accounts down to one for the purposes of XP migration into C4, the answer is no. We set daily limits on SAGE account XP accrual intentionally. Letting people consolidate accounts would circumvent that restriction. You will, however, have two C4 accounts that are bootstrapped with XP at the start.

modern plover
torn otter
#

New SES just dropped? I just noticed some new updates since this morning.

torn otter
#

You guys going to be streaming live on X or YouTube?

fierce rampart
frozen comet
#

@modern plover there is one issue regarding C4 PTR that worries me a lot if it isn’t well focused in the future: the overwhelming complexity of the game. It’s neither good nor bad that a game is more or less complicated, what matters is how it manages to engage the player in the plot. Either through missions that make you learn dynamics or through classic tutorials (less effective and more boring). I think it’s an undeniable priority that this issue must be treated with the highest importance, because C4 can be a technological feat on-chain, but if it isn’t engaging AND addictive it will never succeed. Let's imagine that there is no incentive in the game, just the pleasure of spending some time playing, would there be many players willing to spend hours and hours in front of the screen just for pleasure? I think that right now the answer is a resounding NO, there is great potential in everything presented in the TH, but it’s of extreme importance to make it addictive for the players

modern plover
# frozen comet <@799747164985098301> there is one issue regarding C4 PTR that worries me a lot ...

This is arguably a better comment to direct to @rapid cliff, but let me offer some feedback here. I'm just going to start with the complexity topic, and how the level of complexity is actually essential for a product like SAGE. And in particular, the SAGE economy. Deeply complex layers of game systems like we now have in C4 will provide pockets of opportunities for players to engage in specific mechanics and establish a niche for themselves. We've commented on this in the past, but people are not supposed to be able to do everything in SAGE. These new mechanics now make it possible for players to specialize in a field and compete with others on specific loops, instead of game wide. Secondarily, SAGE is a persistent RTS/4X MMO. It isn't intended to be played through in a day. Higher complexity will result in more durability in the game. More reason to play for longer while people try to achieve all of the things they can. All while we're adding new content and mechanics.

That said, I wholeheartedly agree that complexity alone isn't fun. And we're cognizant of the fact that it can be overwhelming. This is what Danny was stressing on the Town Hall. Typically you don't launch a game and put people straight into end-game content. That's what you have now in PTR. Just an overwhelming amount of options available to you without having to organically progress through the game. We left godmode on šŸ˜‚ . I'm comfortable with this approach because you all have been engaging with our products for years. You've played SAGE from Escape Velocity through Starbased. You have the basics of how-to-play locked in. But it's just PTR. By the time we exit PTR, we should have tutorials, storyline missions, daily missions, bounties, etc. Ways for people to engage every day, and a process that will walk people through the mechanics at the start.

And we are focused on the fun-factor. While I still believe our audience can be diverse, and I personally still believe in the financial incentive model underlying P2E, we ultimately want to build something that people enjoy playing. That's how we grow the userbase. That's how we bring fresh capital into the ecosystem. And that's how we ultimately drive trade volume/GDP in the economy. What you're looking at right now is a test of the fundamental game mechanics to make sure things work. It is far from the final product. It's a new starting point. Where I ultimately think players will have the most fun is through Territory Control and Combat systems. However, this is a strategy game. A lot of your time will be spent preparing for those big moments. That means mining, harvesting claim stakes, crafting or buying stims, building up fleets, and organizing with your allies to position yourself for those big events. And this is all going to tie in with the Conquest mode in UE5 (eventually).

That said, we welcome your feedback through the in-game ticketing system. Let us know what you want to see, where you think the game can improve, and what you don't like. We're going to be scraping through those reports every day to make improvements to the game. And otherwise, Danny might have some additional feedback on where this goes in future phases of development.

rapid cliff
# frozen comet <@799747164985098301> there is one issue regarding C4 PTR that worries me a lot ...

Oh yeah, this is a given. My disclaimer at the beginning that this isn't a launch of a game maybe wasn't clear enough. Imagine if someone explained and showed you every single thing you can do and interact with in Crimson Desert all within 1 hour. Your brain would melt through your ears. Now instead what if no one explained anything and you just started playing it from the start. That's the proper player journey, what we showed and what's playable now isn't tuned for a player journey. It's tuned for testing all game mechanics. If we had you testing the player journey no one would make it to the end game within out testing window and we won't know if end game is borked or not. So, some people may not be used to what QA testers have access to when they test these games, but it's a very different experience than a FTUE (first time user experience) test, which this is not. Later in PTR we will have some FTUE journeys where players won't get large airdrops of advance game assets (atm, they're getting the most powerful ship in the game immediately). So, would appreciate more FTUE styled feedback once the player journey is actually there.

frozen comet
#

Oh, now I better understand the intention behind PTR. I was shocked by so much information, as I had a story line and something progressive in mind. Understanding PTR as a total testing environment, it makes total sense to me now. Thanks for such detailed answers.

P.S. Congratulations again on the beautiful design staratlas

rapid cliff
plucky zealot
mighty umbra
real sonnet
#

Regarding "C4 is complex":
This is actually a good thing.
The main problem currently is that the game just throws you into the experience without explaining anything.
But this is solvable and since it needs a lot of time, it just wasn't a top priority. You need the game (and in the best case also player feedback) anyway before you can think of UI improvements and tutorials.
So I'm pretty sure we will see these things in the upcoming months.

sacred jasper
torn otter
#

Game is great and I am loving it...putting that out there first. However one of the biggest disappointments is how small the world feels because of travel times. You created this monster of a map with all these systems, but it only takes about an hour to subwarp across an entire faction. Moving to deep space should be a tremendous effort. I would have expected 24hr+ times to relocate so far away. The map just feels WAY too small because of the travel times. Please make them a LOT longer...it's an easy fix to make the map feel soooo much larger.

real sonnet
glossy raptor
#

Would it be beneficial to find a way to establish a link between C4 PTR and SES? I know it's too early for much-needed tutorials, but some way to guide players on where to focus and how to shine with friendlier interactions could help. I found SES to be a much more friendly experience than my first encounter with C4.

plucky zealot