Game has lost 25.92% of its player base in past 30 days.
Game is dying, good suggestions are there.
People have put in literal hundreds of hours grinding in your game but instead of keeping the game engaging with better QOL the solution seems to be releasing more servers and splitting up the players.
Some reasons why friends have quit MAIN PVP:
Big issue with PVP at least is the ease to buy towers from market and build heaps of spam wall during combat to just constantly keep people from progressing, its boring. This was raised a long time ago - still not fixed, people with a PVP focus arent getting that siege experience - They quit.
Big guilds that hold magistrate are just getting bulk coin and that is causing a massive inbalance in game(books,breakthroughs). Players cant compete - They quit.
The curve for combat skills is just too much. People with higher proficiencies should have an advantage but it should'nt be impossible for a newer player with skill to be able to defend themselves. Player cant compete.
My own experience is the above also but I found that many people in group would go hard grinding so that they can be relevent in combat. But then they burn themselves out because its just too much grind with no fun. New servers can offer fixes to this, but cant there be a middle ground where some of these issues can be addressed?? Example, cheaper breakthroughs for skills, books dropping more commonly. At least make core combat skills easier to achieve and more balanced so newer players will be able to play and compete with more established groups.
Otherwise main servers will have no new blood. You will continue to lose players and I know myself, players will be bitter that they put in all this time for the devs to just seemingly put thier efforts elsewhere