#Game is literally dying

9 messages · Page 1 of 1 (latest)

tepid quail
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Having multiple servers is a terrible idea and the game servers needs to be consolidated quickly.
There is pretty much no incentive to play if I'm seeing all green servers with less than 10 people active on each.

dusty badge
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only saving grace will be seasonal

small vale
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the 100 population cap tbh was the biggest issue with this game tbh world to large in most cases to accomodate such a small population and after the initial player drop off all remaining servers feel dead.

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not to mention alot of the servers for some reason is just one alliance it seems so there no pvp on there cause people like safe farming spots lol

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I would raid other servers if my arrows didnt cost an arm and a leg to transfer with too lol

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atm all i do is wait for prefecture battles and thats bout it

tepid quail
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Farming is honestly kinda bad in this game compared to Rust, Its painful to go and farm Meteoric - having to hit those nodes 50 times for 10 ore

cold beacon
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Unfortunately, the slow nature of mining stems from the fact that your growth and resource requirement as a player often zooms by the mining level. If you had a higher mining level, it wouldn't be too bad, but you are not wrong that it sucks.

Mining is one of the worst aspects about this game. I recommend trying a Collection Cart with a Stone Grinder. It's much faster and hilarious to use.

gloomy hull
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I believe that in addition to the segmentation of players into multiple servers that do not communicate with each other, which remains a second-order problem, the critical issues of this game lie in my opinion in other aspects. First of all, a monstrous lag that gets worse as time goes by with each new implementation. It was definitely better to play when there was less content. Secondly, another critical reason is the excessive farming that this game brings, essentially it's a bit like going skiing, queuing for 3 hours at the ski resorts to go up a slope and it takes you 5 minutes to go down it. Basically, 80% of your holiday in the mountains is spent queuing, the rest eating and sleeping. same thing in Myth of empires, days and days playing like an ant and putting together building materials etc. and then decay, use etc. in just a few hours they destroy everything you've done in months of playing. in this regard, it could be useful to make some aspects of the game simpler. In crafting, eliminate all the subcomponents for the creation of an artefact, for example: leather processing, there are 2 crafting stations to make a total of only 4 types of leather, only for a few months other craftable elements have been added to these crafting stations but for a very long time 2 crafting stations for a total of 4 parts of different leather quality. station for building armor 2, 3 if we also consider those of animals, station for building weapons 3, station for making tools... couldn't we have developed a single hut called a blacksmith, similar to a hut like the guild buildings, where you could fit more than one slave and concentrate all the metalworking in a single structure? cut contents and simplifying avoids excessive redundancy of elements, prevents new players from getting lost in the great labyrinth of crafting and speeds up production operations, and so on with other content of this game who just waste lot of players time.