#More damage for ranged attacks

49 messages · Page 1 of 1 (latest)

meager chasm
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Ranged attacks need more usefulness.
I suggest:

  1. Add area damage such as exploding arrows/bolts.
  2. Add skills to bows and crossbows such as allow bows to penetrate light armor and crossbows to penetrate heavy armor.
  3. Allow ricochets to hit additional enemies.
  4. Add bleeds/poisons to ranged attacks.
  5. Increase their base damage by at least 200%.
dusky ingot
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200% is way too much but I definitely like the rest

white ravine
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are you telling me that it would be balanced to hit this guy for 7.4k instead of 2.4k dmg?

meager chasm
white ravine
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still not needed its strong as it is

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killed this guy in 3 shots

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full meteoric armor

meager chasm
white ravine
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thats a very bad comparison they have diffrent use cases ranged does has the big advantage that you don't need to be next to whatever you are hitting

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like on horseback for example if i were to use a bow against someone with a polearm he can't do anything to me because i can just stay at range where he cannot reach me where as i can hit him from far away

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the only thing right now thats making ranged very bad is the lag and arrows not doing dmg even tho they hit the target

pliant cedar
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Start using Armor Shredder Meteoric Arrows

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The problem with bows is the mobility. The slowdown is way too much

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Or heavy armor is too fast -> reduce slowdown reduction perks to 25%

wanton vine
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Or get better aiming honestly because it sounds like a skill issue

meager chasm
unreal adder
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Bows are pretty strong when u made dex 100

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Also light armor 750 atleast

marsh cove
# white ravine still not needed its strong as it is

The main issue with arrows/archery is more the cost to craft black iron/ Meteor shredder arrows which are the only arrows relevant for pvp everything else is basicly pve arrows.

The other issue is the aiming of the bow is dodgy especialy on a horse. they need to remove the delay from the releasing the left click and the arrow firing, the 1-2 second delay atm to go through the bow animation (which is pretty much instant in real life) makes the weapon realy clunky aswell as realy bad on horse back since when u release the left click is when it lock in the arrow spawn location and the delay picks the spot the arrow gets fired at so it leads to some weird firing angles that uneed to aim with.
also the camera a angle realy bad for archery too since the crosshair is no where near where the arrow will go due to sitting above the character i tend to shoot first person (shoulder pads get in the way though) when on the ground so it goes where i aim but cant go first person on mounts either i kinda wish there was a toggleable camera for range where the camera will sit below and to the right of the character so aiming it a little more reliable similiar to how new world has their camera when using a bow or musket

marsh cove
white ravine
marsh cove
tough relic
fiery kraken
wicked topaz
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@meager chasm I have exclusively played archer in this game since the classic era and don't agree with buffing ranged damage. With armor shredder meteoric arrows and maxed bow, you can deal 2k damage to a near maxed player (as in 900 heavy armor and high physique stat) using a honed gold short (Longbow would be around 2.4k) bow with a high agility stat.

In a practical fight like a county battle, you end up deal loads of pressure to the infantry zerg when they line up against yours trying to push the point through a choke point. Super useful to have a few archers. Essentially mobile ballistae.

The devs fairly adequately buffed archer with the relaunch. I would only suggest that they further reduce the cost of arrows (armor shredder included) due to the nature of the game being that large sieges are long and laggy endeavors. A stack of meteoric armor shredder arrows costs around 6500cc to produce and you can easily burn through a stack per 30-45 min just while firing conservatively at targets of opportunity, suppressing enemy counter siege, etc.

I would suggest reducing the cost from what they are now to around a third so you don't have to fire them at a rate comparable to a musket lol.

ivory brook
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Ranged sucks a bit coz of lag,but yeah for sure need a buff

wicked topaz
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Damage is fine. Arrows just need a cost reduction.

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In my opinion.

ivory brook
wicked topaz
ivory brook
wanton vine
wicked topaz
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@ivory brook He's just trolling.

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He probably got his horse shot out from under him in jousting and now despises archers 😂

upbeat pilot
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increase movement speed with bow and LA. Give more options to kite the opponent. Bow and projectiles are lacking against melee

marsh cove
marsh cove
pliant cedar
marsh cove
pliant cedar
wicked topaz
marsh cove
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u can kite people with a short bow tbh it can be a little risky but if there in heavy u can general sprint jump spin shoot spin and run again and u usualy stay out of melee range, works well in jousts however in open world they typicaly have mounts and ur typicaly a sitting ducks then in most cases if there nothing to climb up :p

upbeat pilot
topaz turret
wicked topaz
# upbeat pilot who says Im not suppose to? Archers in LA are much more mobile than soldiers wea...

You can play how ever you want but if you are suggesting the archer balance should change game wide so that the meta is to fight like a lord of the rings elf, go play some fantasy MMO like Elders Scrolls Online.

Also pairing that point to "the reason no one plays archer" is a clear bias. The archers are a small minority because A) arrows are too expensive even when the lag isn't tanking your hit rate to Tartarus. B) being an archer is typically harder; requiring more patience and having strong counters. C) In MOE, leveling any of the ranged skills takes an eternity.

upbeat pilot
wicked topaz
# upbeat pilot You said "you're not suppose to kite people on foot" (going against HA) to which...

I think the meta should be everything has it's counter in accordance with a somewhat realistic dynamic. So while I understand it works in jousting in a 1v1 on the side of the map which is fine, I don't think archers need some speed buff with a bow so they can basically close quarters fight a HA infantryman without them being able to close the gap while being fired at right in front of them. The speed balance is fine how it is. You can sheath your bow, retreat behind your infantry line or to some vantage point, then keep applying lots of DPS pressure and picking off enemies with a bow.

I deal 2k damage with a short bow to near maxed (except for nobility of course) players. Around 2.4k with a longbow. The damage is fine. Archers just need a massive cut to arrow cost really.

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Or a small cut to arrow cost and a massive cut to lag 😂