@meager chasm I have exclusively played archer in this game since the classic era and don't agree with buffing ranged damage. With armor shredder meteoric arrows and maxed bow, you can deal 2k damage to a near maxed player (as in 900 heavy armor and high physique stat) using a honed gold short (Longbow would be around 2.4k) bow with a high agility stat.
In a practical fight like a county battle, you end up deal loads of pressure to the infantry zerg when they line up against yours trying to push the point through a choke point. Super useful to have a few archers. Essentially mobile ballistae.
The devs fairly adequately buffed archer with the relaunch. I would only suggest that they further reduce the cost of arrows (armor shredder included) due to the nature of the game being that large sieges are long and laggy endeavors. A stack of meteoric armor shredder arrows costs around 6500cc to produce and you can easily burn through a stack per 30-45 min just while firing conservatively at targets of opportunity, suppressing enemy counter siege, etc.
I would suggest reducing the cost from what they are now to around a third so you don't have to fire them at a rate comparable to a musket lol.