#Neutral Camp Markets

27 messages · Page 1 of 1 (latest)

wicked mist
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We're all aware of how strong Pay to Win is with the constant stream of coin being purchased, but I did not expect the addition of markets in neutral camps to have a pay to win aspect until I saw it first hand recently during a siege we conducted.

Recently, we sieged an enemy base and blew up their market and staging station before they could use it at the start of our siege. However, this was not enough to stop them as they teleported to the neutral camps, bought thousands of Metal Pillars, a couple hundred Metal Barbed Fort Walls, and a ton of Glazed Towers before teleporting back to base, building a Staging Station, and then pulling it out as we were rekitting to finish off their base and remaining towers.

I would have shrugged it off as a failed siege on our part except we found out what they were doing as our Guild member had spawned in at the Neutral Camp, saw them at the market, killed them, and looted 200 Metal Pillars, 37 Metal Barbed Fort Walls, and 3 Glazed Towers as they began to spam pillars everywhere around the base, pop up Glazed Towers with reckless abandon, and seal off vulnerable points. We later found out from our Chinese friends that they spent ~3,000,000 coin to defend by buying items from the neutral camp.

Due to this, I am requesting that the Developers look into altering how the market functions at neutral camps or remove them. Pay to win is difficult to beat but it should not be this imbalanced.

If possible, I would prefer to keep the markets at neutral camps but perhaps alter it in a way that is fair. My suggestion is to make it so that items purchased at a market cannot be taken out or be placed into the Cart or Staging Station for 15-30 minutes, either or, so as to avoid these issues during a siege to create an importance on protecting Guild assets. The image attached is an example of the coin spent and extends out of sight and behind my character. This was not here prior to our attack.

strong hatch
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I think you could input a timer on purchased seige buildings. Like you have the resale timer on items.

2h timer on placing purchased walls, towers etc.

Or just add a seige timer where you cannot build for a minimum of 10 minutes from when you last recieved seige damage in a boundary marked area.

rain wharf
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yea markets at neutral camps never should have been a thing. Really broken and unbalanced in its current state

wicked mist
dusky mauve
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Ye i dont see the problem? The one with more resource should have advantage if they are more rich then u it should matter

tough sky
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Its not a respurce problem or a money problem, its a market problem.

strong hatch
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Imagine how the game would change if you could not buy any structures, workstations or towers.

All of a sudden resources would rocket up in price as people would need to craft stuff themselves 😱 🤣

wicked mist
dusky mauve
wicked mist
# dusky mauve Why it matter? U Cant Even buy arrows for it

It matters a lot. Hypothetically, a guild has 50 Glazed Towers defending, with arrows to defend their structures and then those towers are slowly deleted at great cost and effort from the enemy.

All you do is pay 6000-7000 copper, take 22 whole stone and 13 whole wood, slap it back down in a different area with the arrows from the dead tower. This completely negates the efforts of the attackers with a small coin purchase.

Do you see the problem now?

dusky mauve
wicked mist
# dusky mauve It take like What 5 min to.craft a tower? U can have 10 seige bench if they remo...

It takes a lot longer than 5 minutes. Either way, you can try to reason it how you wish but in reality, you should not be able to purchase siege offense and defense weaponry. You should only be able to purchase materials to make it.

Otherwise, it continues to create a massive divide between people who play against people who buy.

That's why you see a lot of people leaving the game. Pay to win use Gilded and Meteoric Weapons that are all enhanced with the new features that increase damage immensely over regular weapons.

Most people cannot afford this without paying to buy coin legally, and in most cases, illegally.

Not my choice though. Just making a suggestion.

dusky mauve
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And this is the biggest reveneue of the game aswell

pale drum
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buy those things all you want, just make it less accessible during sieges. neutral camps just help both parties circumvent actual siege mechanics and encourages buying of for example towers, pillars, walls, and so on.
Your claim got hit by a siege weapon in the last 10 minutes? Too bad, market is blocked. Same with attacking. Just give the guild a market CD whenever engaging in siege related activities, easy as that.
It will force bigger guilds to organize sieges and time raids properly and defenders have to actually get supplies prior to a siege.

if someone got 100 glazed towers prepared and builds them, that's good to me, i respect someone thinking ahead, but i do not support the laziness of some that just go buy 100 towers during a siege or 500 pillars to pillar spam.

wicked mist
pale drum
wicked mist
# dusky mauve Lazy? Its hard earn money

There is a difference between hard earned money and using any levels of money to obtain an unfair advantage. Pay-to-win is not a fun gameplay loop, especially when you are crushing them and then suddenly, they buy everything from the market and you're back to square one.

dusky mauve
wicked mist
# dusky mauve So u suggest they remove their biggest income from this game Even more then the ...

I am not saying to remove their largest revenue source. I am saying limit what can be purchased. There is no reason that Glazed Towers should be purchasable outright, just as there is no reason that people should be able to use a neutral camp, throw over 3,000,000 coin into the cart, and then immediately pull it out from a market that survives 30 seconds.

Let's be real though. No matter what is removed, people will 'still' purchase coin en masse and buy the materials to craft what is needed. They are just that competitive in this game. Just as the Chinese players will then RMT those towers, ammo, ballistas, grapeshots, and other various items from Chinese farmers rather than craft them.

It's a cycle of income for all. It just needs to be more balanced so that it does not ruin the overall fun with a wallet rather than strategy.

strong hatch
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Set a seige timer. No building of any structure in the boundary marker affected by seige damage for 15 mins. Resets each time an item within that marker recieves seige damage.

Sorted 👍.

dusky mauve
strong hatch
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Yeah. If you want to waste all day by shooting a treb once every 14 minutes 59 seconds. They won't be able to build.

They would have to come and attack you.

strong hatch
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Just to add, this wouldn't stop them from repairing their structures. It would just stop them from building new ones.

So if you destroy a tower, it's gone.

silent estuary
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Just remove towers from the market, it’s that simple. You can’t buy a single offensive siege item, why can you buy defensive ones?