As it’s pretty self evident, I’m a content creator for MOE. As myself and many other streamers have come to see, it’s becoming more and more impossible to recommend this game.
While I absolutely love this game, I cannot recommend the multiplayer experience when it’s entails booting up the game at 2pm to sit in a 4 hour queue so I can stream at 6pm.
When recommending the game while streaming, the second people hear even a 1 hour queue, they say “lol yeah no thanks”. Every stream it’s the same thing, “yeah.. if you wanna play, expect a several hour queue”. No healthy game has this.
While I mainly play solo and do building tutorials, I don’t see this game lasting very long when nearly 2 weeks after release it’s no better than day 1. If this continues, I see this game dying very fast except for a hardcore minority.
I want to desperately promote this game, but I’m seeing prospective buyers losing interest in droves the second they hear a 4 hour queue. I love your game @jade lark ,
but I’m wondering how you plan on fixing this because no average person has even 1 hour to sit in a queue with such busy lives.
TLDR: queues too long, players not buying, what’s the solution?
yea when you transfer you pack up tools because its way cheaper than mass transporting mats... but overall yea use the mechanics at hand
and you don't lose progress because the resource gather multiplier from higher teir gear and levels dwarfs your past set up times

You gather mats and do it faster the 2nd time around... Because your gathering skills are better and your crafting skills are better. Thats what this efficiency stat is.