1-Maybe it could add some kind of combo for long weapons that fluid between attacks(Of course not as fast as one handed).
2-There is a weird delay when you feint your attack where you can't attack right after a cancel.
3- Sometimes some attacks will randomly change to different directions. If this was a bit polished it could be some kind of morph (like in Mordhau)
4-Allow us to chamber through enemy attacks.
5-A perfect parry would be nice and it will add more depth to the ground combat.
6- Blocking on horseback is completely useless and it needs some fixing
7-Make shield block while attacking at the same time (to compensate for the lower speed and dmg).
8-Maybe changing between weapons should be speed up (through perks as a way to symbolise your character getting used to it). Through physique skill of course.
9-Throwables need some tweaking, maybe just extra dmg against animals or knockback enemies on the ground (only for javs)
*Sorry for the wall of text 😦
#Combat Animations need some improvement/tweaking.
21 messages · Page 1 of 1 (latest)
2 . attacks right after cancel feels right , try to swing OH with 7kg halbard as example and do a quick attack afterwards , if it was "instantenous" after cancel attack , it would feel janky and stupid.
4. riposting could be fun
5. parry with a melee weapon or with shield ?
6. agree
7. it would brake the usage of shield , also with the type of a shield we use it would feel janky and look stupid - shield bashing should get tweaked a bit , specially for large heavy shields
8. this depends solely on weapons , switching between lets say short sword -> dagger , maybe. But if you are switching between 2h -> 1h + shield, then i say no. You should know your limits between switching weapons , also it wouldnt make any sense.
9. completely agree, throwables needs some love , they are quiet bad to be frank
5-Both
Also a halberd are not that heavy :v
https://youtu.be/NMUzYDYD_lc?si=G7Di5bBsGmWyhckx
And I mean if you cancel a late attack with a halberd, yeah, a delay is needed
All halberd technique plays described in the book from Joachim Meyer 1570.
If you want to know more about the plays in detail check out the halberd playlist in my channel.
If you want to know more about the halberd-head trainers used in our video check out: https://tempusswords.co.uk/
Music source: Concerto Grosso in G minor(https://commons....
8-Agree but i think it would be nice if it was as fluid as Bannerlord 🥺
If you click right after you clicked for an attack sometimes will change the direction.
Also if you don't have any suggestion better shut up or leave.
I'm completely self aware that the game uses directional swings (I literally played this game for 1600 hours)
That's only when you are leveling proficiency, not in actual combat
No way sherlock
Wtf is wrong with you?
You are just projecting mate
Do I need to quote your multiples stupid quotes where you disrespect me but don't actually add nothing to the conversation? Also love how you call me entitled kiddo and you had done nothing but name calling :v
You sound like a troll or something
I never said it was broken, some things are fine as they are but some things need tweaking.
Nah thanks, it's 9:11 here 🙂
Dude, I've played Mordhau, Bannerlord, Last Oasis and I know how to do directional attacks.
Also English is not my first language you git
No voy a traducir eso. Eres una total perdida de tiempo
O se querés faloche en galego porque parece que non querés ter unha conversación de verdade para mellorar este xogo.
You don't even know what galician is, ok troll
Wathever you say. What a waste of time
Dont get it, im not even brazilian. Where are you from mate?