- prevent the ballista from firing through the closed gate. This mechanic is now used a lot in PVP and it doesn't make sense to have part of the ballista looking through the gate and shooting through the texture/model.
- increasing the minimum distance of individual boundaries. The reason is defensive towers that players build high using stairs without any additional support from columns or walls. Defensive towers are used as siege weapons and the defender can't really do much about it.
- building physics improvements. Prevent pointless construction that defies physics. This can often be seen in the absurd constructions created during a siege. (for example, animal farms levitating in the air.)
- Extension of construction time. Structure, should gain HP several times slower. Because of this, structures are created during a siege like in Fortnite, the destroyed parts are constantly restored and the resulting structures are just unsightly towers in order to get the attackers as high as possible with catapults.
- Add a special structure that can limit building around bounders. Currently, players solve this problem with a huge amount of foundations spread all around. For example, set a limit on the number of such structures, small towers, or signs, so that the entire map is not spammed.
- cancel, or rapidly limit building in caves. Most cannot be entered with siege weapons. Maximum, for example, structures made of wood, or in a cave to increase dmg to structures.
- In County battles, prevent spamming of flamethrowers in the city gate. They cannot be walked over and are quite difficult to destroy.
- modification of defensive towers. They are far too strong and accurate. If the points written above were to be resolved, the defensive towers would need to be reduced in strength.
These are the points that for me would increase the quality of a PVP siege to actually be a siege. I often feel like I'm playing fortnite.