This game could be more popular with players who enjoy building if some minor improvements were made. As it is now, I am unable to build simple structures that I can easily build in Ark Survival Evolved. It is impossible to place a Wooden Gate Frame next to a wall, because it is blocked by collision. If I wish to use foundations and walls to build a wood tower each side of my entrance, I am then unable to place a Gate Frame between them. You cannot place roof pieces over a ceiling ... why not? You can place a triangle ceiling on the top outside of a wooden wall, but not on the inside. I would like to place pillars on the corner of my buildings, but it seems the wall blocks the pillar.
#Remove Building Collision on All Building Parts
39 messages · Page 1 of 1 (latest)
make it a triangle then replace it with a square
Removing collision would lead to a ton of exploits and bugs probably. It works well enough let the devs focus on more important things
Good idea for pve only though
And into the ground, please. The building in this game can be VERY frustrating.
Ugh. Why can I not pt this here? Please fix!
agree
removing collision will lead into same issue that games like rust and conan exile has
a fuckton of glitch / exploit buildings
with 10105202150 walls stacked inside of each other
build better
no it won't, surface normals can determine if you place a actor above or below a terrain. Thats just a pure skill issue.
i already have seen attempts of "roof"stacking - known bs from conan exile
i would agree on this if exploitters would get banned after reported
ah , also saw first iterations of wallstacking while traveling around
so for that reason alone no
its a fixable issue even in those games, its just comes back to checking the surface normals before instatinating the placement. If the for example foundation is being placed on a terrain surface (which is easily detectable even with new additions in UE via PCG framework) then its allowed, anything below that is blocked.
As for stacking inside the grid system, its easily mitigated as well.
its been problem in rust for past 10 years
and its been "fixable"
for past 10 years
Rust is in Unity and made by lazy ass devs. this is unreal
O.o are you literally advocating that its "just not possible" ?
i dont care how you iterate it , its a system that will lead into a buggy build exploitation
i have seen it on several different games
Ark = Worst then lazy
Funcom = Conan has been on skeleton support since before Siptar.
also i would agree removing the full colision , IF any
exploitter gets banned on a spot
then it has strong enough demerit , to not DO ANY exploiting
full key cancellation / account deletation and banning all component serials on your pc
https://www.youtube.com/watch?v=Z7w1pcWjVi0
eg of the features avail in runtime/edit mode... 🤷
Timeline:
0:00 The problem
0:24 Snap pionts to ground
1:00 Result
1:07 Using multiple splines
1:30 Bye!
