#4x4 - 1:34.96

22 messages · Page 1 of 1 (latest)

honest oxide
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i like to do cross edges with yellow and white centers on left and right

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seems like u really tunnel visioned on red during l4e

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blue was a pretty good option considering all 4 pieces were on 2 sides

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also

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do ur centers in the reverse order

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so u started with red

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so do red > blue > orange > green

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i would also recommend avoiding wide move algs for LL

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because outer layer only algs are much nicer on big cubes

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thats about all ur 323 was good if a bit pausey

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yeah thats about it gl with ur comp

solid ivy
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alright, thanks for all the help man, ill work on that stuff

pliant anchor
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  1. try to solve your first center on the bottom so you don't have to rotate once you finish it
  2. like shady said, f3e is much easier with the completed centers on the left and right, that way there are less blind spots once you start pairing edges and you don't have to rotate as much
    also for f3e, you shouldn't need to use the flip alg, you can just do an R2 (or U2 if the solved centers are on the sides) instead
  3. imo you spent too much time pausing between centers, once you see 2 pieces of the next center you should make a bar with those pieces, and while you're solving that bar, look for the other 2 pieces
  4. I prefer R' F R F' R U' R' for the flip alg as it's easier to do regripless
ocean wigeon
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@solid ivy put time in the title please

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4x4 - 1:34.96

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not much to say that the others haven't already, solving F3E with white centre on the left is probably the biggest thing that will immediately improve your times a bit

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I also recommend checking out half centres (J perm has a tutorial on them), they make centre lookahead and recognition really easy and quick

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personally I use them for every solve which I should probably not do but they are great

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I noticed a 2L' move that you did with your right finger during L4C, generally it's quicker to use two wide moves (i.e. 3Rw Rw') than a slice

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also during 3-2-3 edges, if you need to rotate to insert an edge that's fine but try to stay facing the front and one other side rather than travelling around the whole cube, because otherwise you will end up with the last unsolved edge in the back if you don't have to rotate for every edge. You could also avoid rotating for the first edge by inserting with a hedge and hope the others will be rotationless

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I do the same starting slice and pair as you so in your case you would want to stick to facing the front or the left face, that way when you finish the first 3 edges your unsolved edge will always be in one of the front slots

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in other words the first time you need to rotate you will do a y', then y if you need to rotate again and keep alternating like that