Bloody winter;
2-3 teams of 4 players each.
Large, fairly open map.
Match takes place in two timed phases
First Phase
Large herbivore npcs slowly roaming the map in the first phase of the match (spring)
---During the first phase of the match (spring) teams will work to hunt down the large herbivore npcs on the map and bring them back to their larders (think vaults from SoW) in preparation for the second phase of the match (winter).
---Players can attack enemy players to cause them to drop any meat they may have from herbivore npcs to steal it for themselves.
---Phases will be under a time limit, all left over herbivore npcs will disappear at the start of the second phase.
Second Phase
A terrible blizzard will roll in, heralding a bitter winter that the teams must try and survive.
---This phase will function much like Carnage, but the number of respawns per team will be limited to the amount of meat they were able to fill their larder with.
---Maybe larders can be raided in the winter.
---Last team standing survives the winter and wins.
---Could include vision limiting weather effects or have the sudden ice change the map landscape noticeably enough to impact gameplay.
Dragon Ball;
2 teams of 4 players
Large, fairly open, and symmetrical map, much like a football pitch
Players spawn near the center of the map on the 'sidelines'.
---Ball spawns in the center of the map, both teams must rush to get the ball first.
---Each team attempts to score points in the other teams goal by flying through the enemy teams goal while holding the ball.
---Ball can be passed around between teammates, could function a lot like Windguard's curative orb.
---Ball can be dropped by player if they take enough damage or are killed, will respawn on sideline again.
---Abilities are disabled when holding the ball like the flag in GoF.
---Ability for pass interception if it is possible within the game and doesn't make things frustrating.