#Further vectors

40 messages · Page 1 of 1 (latest)

waxen mortar
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I somehow got infinite solutions for I and J

long ridge
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But

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I don’t think this works for finding the equation of the plane

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You should probably just use vector product on AB and AC to find the normal to the plane and then use the form r.n = a.n and expand it out

waxen mortar
waxen mortar
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Like what is r, a and n

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Well assuming n is normal

long ridge
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And a is any position on the plane

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So that could be A,B or C

waxen mortar
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I see thanks so much

long ridge
waxen mortar
waxen mortar
# long ridge Yeah

Oh okay thanks, how would I do this thoughr, would my 2nd and 3rd row just be any of ABC?

long ridge
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Well I should say non collinear but it doesn’t really make sense if they are ig

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So their vector product produces a vector that’s normal to the plane

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So you want to choose any 2 of AB, BC, AC

waxen mortar
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Thank you so much I’ll try this and I’ll let yk how I get on 👍

waxen mortar
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I got a and b wrong but c is right

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For a it should be x+y=2

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And for b it should just be (1,1,0) which the mark scheme has as the normal vector

long ridge
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You have the normal vector (-10,-10,0) so
-10x -10y = (3,-1,4) dot (-10,-10,0) so
-10x -10y = -30 +10
-10x -10y = -20 or x+y=2

long ridge
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Since it can be any multiple of (1,1,0)

waxen mortar
waxen mortar
long ridge
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So is 2,2,0

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Or any multiple of that vector since all you’re doing is changing the length of said vector

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Its direction is constant

waxen mortar
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Ohh okay thank you so much