#Dubu roll breaks constantly
8 messages · Page 1 of 1 (latest)
We did have a new issue with somerassault getting triggered on creations like tofu pots.
I will check other projectiles, etcetera.
Stopping at a player is expected, but the ability should be working.
Can we get video and a log from the session this occurred in for you?
I will start getting some recordings for it
So to confirm this is the logic for Somerassault.
- somersault should be stopped by knockbacks, players, the core, and external arena walls, and terrain he would not be able to fully pass through by the end of the roll
- projectiles should only stop him if they would cause a knockback (I.e. Kai special yes, kai primary no unless staggered)
My apologies, have been busy with moving.
Somersault's animation is breaking if rolling by players and creations. The model starts flickering and gets stuck in a pose while flickering forward. This makes it impossible to tell when you're going to impact or stop. Occasionally, rolling past a player or creation stops the ability without making contact with the player it connects to.
I was seeing something similar in my Dubu games today, so I am looking into this more.
My suspicion is that more size on the Dubu is related to it. Also maybe Dubu's original size is hard coded into the dash and something broke when they shrinked his size down.