#Jittering character
8 messages · Page 1 of 1 (latest)
I've had this happen sometimes too recently, but my partner gets quite for about 2 months now.
Both on desktop, through steam, one on Windows 10 one on 11.
Haven't been able to get a clip of it though as it doesn't happen on my main PC.
I occasionally have the same issue and I don’t know if it’s a server issue or not🫤 (Xbox Series S)
I been having the same issue. I know what it is, and I haven't been able to get a solution from this server. The jittering or 'rubberbanding' is caused by packet loss, where packets of data sent in between your computer and the game servers never arrives at all - this shouldn't be confused with bad latency which is where the data gets sent slower, but still arrives. It can happen even if you have a good WiFi connection and good PC specs.
I don't know how I can help other than explain why it happens. I haven't fixed the issue myself and I havent gotten feedback in #❓│questions yet
After trying literally everything I can, from looking into QoS (quality of service) to give Omega Strikers priority over my router, to looking into network speeds, I believe the reason I'm having the problem is because I have awful internet at 25-30 mbps and cannot upgrade it because I live in a village. What is your download speed of your router? @ornate garnet
I've done some more research into my own issues and I believe this is a very odd but fascinating case. It can't be solely my internet because literally every other online game I have played on pc - and believe me there is a lot - has had no issues with rubberbanding or packet loss, and the Switch version of Omega Strikers had reduced effects but they were still there for whatever reason. It can't be solely the game servers because some people have the problem and others do not, and the game is cross platform so it can't be servers specific to certain devices. It can't be Steam because online games on Steam don't have packet loss while Omega Strikers does. I did the QoS configurations and turned off multiple background applications and still had rubberbanding, so it can't be my own PC's settings. I did a speedtest just now and got 31mbps so my PC is still getting decent internet in relation to everything else in my house. Apparently people have been having this issue since beta and some people are able to fix the issue at varying difficulties while others cannot at all.
Trying to fix this problem is leaving me in a mess. I think the only solution is one that is completely out of my control, and that is due to the fragility of the game's code in response to the internet - especially on the Steam version - where if you are under a certain threshold of download speed you start to recieve issues, but there is no way I will be able to tell this because I don't know how to code (yet), I don't have the game's source code and I don't have insight into the devs' take on this problem, despite it being so seemingly widespread.
I need some serious help. I really, really want to fix this problem. I love this game so much.
ive the same problem since months, this problem effects only EU servers for what i know, for me as an european, even if i have fine ping and fps, i still get packet loss, but if i go into NA matchmaking, yes i get 150ms but NEVER got one single packet loss.
the bug fix team is already looking into it, i hope they will feed this bug to Sonii for the v3.1 (tha big patch)