#Abilities snap to direction of players movement when casting on controller

2 messages · Page 1 of 1 (latest)

hybrid turtle
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When using a controller, Ai.Mi's Glitch Pop, Firewall Sentry, and Rasmus' Pendulum Swing abilities snap back to pointing in the direction the player is moving if you stop holding the right stick before letting go of the cast button.

These types of abilities seem to want to lock to the direction that the player is moving which makes aiming these abilities on controller while also moving extremely difficult and prone to casting them in directions that aren't intended. This is especially noticeable with the Firewall sentry ability if you stop holding the right stick a split second before releasing the cast button and end up laying down a turret pointing back at your own goal when you were aiming the opposite direction.

These abilities aren't "Movement" abilities so the setting to stop using left stick for aiming doesn't appear to apply in these cases.

I think having an option to completely decouple the left stick from aiming abilities would make using characters affected by this behavior much more viable.

Some clips of what I'm describing:
https://youtu.be/ixesRn4uiJQ
https://youtu.be/WmWahcXBRl0

dry sinew
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this doesnt belong in bug reports