#The Yu-Gi-Oh! Channel
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Probably some warrior types stuff but who knows
Literally the room I made Cus I was like “wonder if anyone will notice it”
@brittle veldt join vc

Shoot idk this site well at all wth
When I can I’ll probably download the other cards off duel book and toss them here so people can see them
you can almost cycle the entire roster of monster cards in 1 turn
if i had the field spell i was cookin
Yea the field spell kinda seems really great too bad I don’t get duel book too well
Ok so I haven't been keeping up at all but like
Striker Professional's Evade
Counter Trap card
When a card effect would target one of your "Striker professional" cards, The targeted card becomes immune to that card effect
Striker Professional core Flip
Trap card
During your turn, When your opponent activates a card effect, negate that effect. This card can be activated from hand if the the card effect targets a Striker professional card.
Poor balancing, and you've probably already made cards based on these
Your fine and really it’s fine and we just did a few items on duel book if you want to rest anything out
I literally made a coreflip card
This was before I edited the name to work with the archetype
Evade I may be able to make a card of I just am not in my pc to edit the card with the stills I used from the trigger stuff
are these your takes on cards or are these some adjustments to old cards?
Literarily tagged all the cards I made edits of with “OMG-3GA”
Traps and counters good
“Corestrike: Rematch!”
Spell Card
Effect: You can only activate this card if you control no monsters and have a “Corestrike” field spell in play. Target 3 “Striker Professional” cards in your GY: add them to your hand. You can only active one “Corestrike: Rematch” per turn, and only once that turn.
“Corestrike: Crushing Defeat”
Counter Trap
Effect: When your opponent activated a spell/trap card or monster effect, you can negate that effect, and if you do, destroy all monsters on the field. If at least 1 monster is destroyed by this effect; both players can special summon up to 3 monsters from their GY, but their effects are negated and they cannot be used as material for a fusion/synchro/xyz/link/tribute summon for the rest of this turn.
Hm
Also I think we should add this effect to all the striker monster
“If your opponent controls a “Core Token” and no “Striker Professional” monsters, all “Striker Professional” monsters you control must attack that card, if able”
Humm makes sense
Fixed it up a bit
Just so mirror matches aren’t as clunky
I got a good image for crushing defeat
Ok
Tru
Add it to the field spells
Also since the field spells make it unable to be linked off
I would we keep Athen city the same
Ye
Just give all the “new support” that restriction/effect
I would write them out now but I’m at work
Nah
Should I get rid of the ability to splash the strikers into other deck
Y e s
Gives live twin vibes



@prime kelp
That’s me hehe
Just noticed the ice cream on Juno’s team emblem https://static.wikia.nocookie.net/omegastrikers/images/0/06/SSR.png/revision/latest?cb=20230426044926
should i make them only a part of their own archetype
It’s neat
Up to you your making them
Just don’t separate them
Maybe just a very specialized Spell card(s) if you have those 3 specific Strikers on the field, maybe.
Hey! Would it be all right if I made my take on an OS archetype?
Ok
I haven't been looking super in depth, but the original text on Juliette and Ai.Mi would've made them the strongest generic Warrior and Cyberse support ever printed
Ye
I feel like the archetypes should be more heavily based around the teams ala Exosister. Like Juliette would gain piercing while Estelle is on the board
Also make it so you can control no more than 3 Strikers
Potentially make 1 Striker from each team an extra deck monster
I'm thinking Estelle, Kai, Atlas, Ai.Mi, and Asher
Maybe Juno instead of Asher as a Fusion
Oh - maybe the forward for the team as an ED monster, the midfielder as a Main Deck monster, and the goalie as a continuous spell or pendulum monster
hmmmmmm
Interesting
It'd be interesting to consider either a monster effect (destroy an opponent's monster by battle) or a Quick-play that has that as a requirement and moves a Striker from the main monster zone to the Extra Monster Zone, regardless of whether you occupy an EMZ. That'd be an interesting characteristic to be able to Extra Link without summoning 27 times
That card would unironically be playable, then go straight to the banlist
Literally find any way to turbo out a striker extra deck monster
Go through your original deck combo, then play that card at the end
If they play links then they’re fucked
If not you’ve done effectively nothing to them
At best you're extra linking turn 2, and a good portion of decks are on an Accesscode package or at least Dharc/Donner to clear zones. It's more of a gimmick than a viable strategy.
It would mitigate a turn 3 cleanup win from the player going first since depending on the matchup they'd need to use the battle phase to clear an EMZ
lmfao use the core token as an alt win-con, you have to move it from your main monster zone to the EMZ, to their monster zone and spell/trap zone then destroy it
Ooh
If we go that route then we just make a core trap card that has that wincon
Something along the lines of
“Activate this card during the end phase of this turn. Special summon this care (Light/Rock/Level 3/ATK 0/DEF 0) to your side of the field in defense position. If this card is in your opponent’s spell/trap zone: destroy it. If this card is destroyed by its own effect, you win the duel.
Cont spell
You can only activate this card if there is a [whatever we call the above card] on your side of the field. If [above card] leaves the field, destroy this card. Once per turn, during the end phase, you can target 1 [insert above card name] and move it to an adjacent monster zone (main or extra). You can only use this effect once per turn.
Alt win cons are always scary
Some deck would break it
yeah but this wincon only happens once per turn during the end phase
and all you gotta do is destroy the token
err trap card
My theory would be:
Core
Continuous Trap
When activated, Special Summon this monster in defense position as an Effect Monster (Rock/LIGHT/Level 3/ATK 0/DEF 0). (This card is also still a Trap.) This monster cannot be destroyed by battle. Your opponent's monster must attack this card if able. If this card is attacked, place it face-up in your Spell/Trap zone except if you control a "Striker Goalie" in the Pendulum Zone, then give control of this monster to your opponent. During the End Phase, if this face-up card in your Spell/Trap zone is destroyed by monster effect, You Lose the Duel.
then give 1 striker per team a "if this monster did X, you can activate this effect during the End Phase: Destroy 1 face-up card your opponent controls" or something
ID LIKE TO POINT OU
RASMUS IS NOT A PART OF BYTE BREAKERS
THEREFORE
HE CAN BE A SYNCHRO
Alright
New card idea
Corestrike: Challenger approaching!
Spell
You can activate one of the following effects:
-Fusion Summon 1 “Striker Professional” monster from your Extra Deck, by banishing monsters from your hand, field or GY. If you control a “Corestrike” Field Spell, you can banish monsters from your Deck instead.
-Target 1 “Striker Professional” monster you control: change its level to 4 until the end of the turn.
Maybe let it ritual summon if we add a ritual monster
Humm sounds neat
I’m not near my pc at the moment but I’ll see what I can do
Ok
So who’s gonna be the ritual
Maybe change rune to a ritual idk
I feel I should fully overhaul rune idk
Octavia draws cards for tempo, and Vyce kills all cards around her (she’s a link)
I don’t think there is one
topologic vyce 
Here’s an initial idea for Octavia
Cyberse/ LIGHT/ level 4/ tuner
If you control a “Corestrike” Field Spell: You can target 1 spell/trap on the field, and destroy it. This card cannot attack during the turn you activate this effect. You can discard 1 card: Increase or decrease this card’s level by 1, then draw a card. You can only activate one effect of this card per turn, and only once that turn.
ATK 1500/ DEF 1600
thats a free +1
It’s tempo
Maybe switch it around?
So you need the field spell for the tempo
I’m in the mood to make
Let’s do this
@prime kelp @brittle veldtlets get to work, shall we?

we need demon dais for my idea for vyce
Honestly makes me think of the swap attack def spell
Like “tempo” where it swaps them
shes gonna be a monster nuke, but with demon dais its a raigeki duster
So high def on both or the opposites so one makes def and attack swap and other swaps the opposite
This is reminding me of F.A.s with the stupid amount of field spells there are
I love the idea of just maps making tons of fields spells
This
i was thinking make vyce a fusion
Also have this image Cus somehow their game broke
Small indie company moment
ye
thoughts doodle
I love when games break and show some neat extras in the game
rune does need a rework
To give them a base effect, and then another effect based on if a field spell is in play, and then another effect on if there own field spell is in play
It happens and like I keep forgetting I have a card on duel book
So theyd have a regular effect. Then they’d have another effect based on of the field spell in play is their personal field or not
1: base effect
2: effect if any Corefield field spell
3: effect if they have their corresponding field spell up
You can’t activate 2 and 3
Tempo makes me think of Humm
maybe 2 has more if 3
I think we just make 3 a more valuable effect overall
ye
"You can target 1 spell/trap on the field; destroy it. If you control a "Corestrike" Field Spell, you can discard 1 card: Increase or decrease this card's level by 1 or 2. then if you control "Corestrike Field:Demon Dais", draw 1 card."
only one effect used per turn, and once per turn
Humm love the field spell name
1: backrow removal
2: discard to modify level
3: draw after level change
i feel not all of them should be like that, but def 1 base effect and 1 field spell effect
alright we need to get the fusion spell
kaumi?
Ah I forgot to make it my bad I’ll make it at some point
ok
I’ll check the YouTube vid and take a snap
gonna make rune a ritual
Humm which better
The Kai one is neat but they do I just was doing slowly checking to see what one they have
ok
Humm
im gonna have to photoshop away the name if we use that huh
i guess we have to use the previous one huh
i mean that one is fine but
Yea the names appears pretty quickly I’ll see if they don’t appear on a certain frame
its fine
Yep it’s baked in it then appearing unlike the one with the other team
i remembered them looking at the camera durring the levitate down
Her shocked face so be good
Yea I had to rewatch it a bunch only Kai looks at the camera during the reveal unfortunately
I’ll make some card art and do 3 versions to see what looks nice
I’ll just do a generic spell just for idea
i got it man
I know you said ritual im just checking art only
i feel rune makes sense as a ritual monster
you say that, but hungry burger support
the same as the fusion spell'
this
look below
Make option 2 the ritual
So it’s a fusion/ritual card
ye
2 or 4
Humm not sure what one best visually Humm
3&4 I like visually (I can crop the symbols out)
2 looks interesting Humm four works a lot better visually I think
Humm
Agreed 1 looks the best visually
Yea I was trying to snag when they appeared from the sky if it’s Kai specifically that’s a fusion yea use them
I was just trying to find the best visually cus I studied for design. So little visual stuff I think about way more than other people do
Humm
Looks good to me
Interesting and works Cus ghost~
Rituals are always been such a wonky card type
Also this image of them is super funny
Y’all heard of the card “cynet backdoor” right
I’ll double check it
Gonna slap that onto him
Humm interesting
It happens and I just love coding out about older cards with busted effects
Not too busted tho
Hummm yea and understandable
I’m also changing a lot of the others
It’s fine just errata
I’m removing the splashing into other decks since this has become a whole dang archetype
Except with atlas
We gonna keep atlas as is
Actually, should we make atlas need a field spell instead of once per duel
You gonna hear a lot mor wierd stuff here man
Simple combo time
Octavia normal summon
Have field spell
Discard, make level 6 and draw one
Use challenger approaching
Ritual summon rune using Octavia as material
I feel that making Octavia need specifically demon dais to draw is a bit much
You’re kinda still going neutral there man
Yea that feel better is field spell
Oh noes
He can now attack every enemy monster, but has less ATK per monster there
Also he’s getting back his 3k beater privileges
Getting rid of “cannot attack the turn you activate this effect”
And making it need a field spell
Hummmm works well and yea makes sense
Should I make Juno’s second effect need a field spell or her first effect
here is the fresher and not counterfeit version
Simple combo that requires you to have 3 specific cards in hand
Ye
It’s a basic thing man
It’s not good but
It works
And you can search some of them too
Juli can replace rune or Octavia by summoning her first
Wait a sec
Make challenger approaching able to ritual summon from deck if you have a field spell
Uh oh my computer is starting to dislike duelingbook
Hello I didn't even realize this was a channel until you mentioned it in headcannons xD
I took a look at all the cards so far and my 2 cents is similar to what Notgoalie said a while back, it would be cool if the cards incorporated more of the OS playstyle into it because at the moment the cards just seem like.........really solid cards that can used in other decks xD
Along with only being able to have 3 strikers on the field, I think it would be neat if either the canonical teams worked together to fulfill specific purposes or they gained more effects based on who was on the field
But so far this is so cool, I would love to test the deck out :0
(side note Im so glad Atlas is a great card
)
thats a lot of nit-picky writing if we go that route
and where would that leave new characters since they wouldnt technically have a cannon team
Fair, but I do enjoy decks that have a "thing" to them that makes them unique, just gotta figure out how to do that the best
I was thinking that the whole thing where you want exactly 3 monsters most of the time was unique
Y'know i just realized
Vyce?
That the rock type rock stars archtype?
Yooo
Its a random trap card
i think right now its ocg only
Ah
Yea its duelist nexus
Idea for Asher:
Rank 5/Warrior/EARTH
2 level 5 monsters
For this card’s Xyz summon, you can treat “Striker Professional” monsters you control as level 5. Cannot be destroyed by battle. You can detach 1 material from this card (Quick Effect): Monsters you control cannot be destroyed by battle this turn, also your opponent cannot activate cards or effects during the Battle Phase.
ATK 2400/ DEF 3300
Maybe need 3 instead of 2?
We are gonna need more summoners
Any ideas?
Humm not that i can think of off the top of my head at the moment
We should revive this chat
Since when was there a level 80 here
I’m guessing you just saw this dragonclaude
Yea I didn't know until it was said in the headcannons channel
I'm also a yugioh enjoyer so why not 
Lol
6 more strikers left to make
Then back to fields and spell/traps
I’m the one who gives basic ideas
Doodle helps review them
Kaumi finds art for the spell/traps
I upload it to duelingbook
Oh wait you’ve been here 
We def need more overpowered things then a spell/trap negate
Maybe a field spell can Omni negate
H
I see
How many OS cards have you made 
Do I have to just scroll up to see them all?
They’re on duelingbook
Really?
Ye
Just search “striker professional” for the monsters and “Corestrike” for the spell/traps
POOOOOOOG
I know
Please use my Core Token idea!
Which was…?
“Corestrike: Face-Off”
Trap (continuous)
You can only activate 1 “Corestrike: Face-Off” per turn. When this card is activated: Special Summon 1 “Core Token” (Level 1/Rock/LIGHT/ATK 0/ DEF ?) to your side if the field in defense position with the following effect:
-This card cannot be Tributed or used as Material. Control of this card switches to its controller’s opponent during the End Phase. This Token’s DEF is equal to the combined DEF of all other defense position monsters on its controller’s side of the field. If this card is destroyed by battle: Inflict damage to its controller equal to the ATK of the monster that destroyed this Token.
When that token leaves the field, destroy this card. This effect cannot be negated.
Big effect i know
I got a idea for Rasmus if he doesn't have a card already 
He does
He does btw and I was just board a while back making tokens
Check the comfy emotes to see who has a card
^^^
I see
Basically once per turn special summon from gy or return to your hand destruction like effect 

Wh..?
So like
He can revive or return a card to the hand?
I feel my idea was better tbh
Scratch that, you can return 1 card from the board back to the hand 
Yes and very broken if you don't know
@exotic heron
@raven fable
here is our card
This seems bit busted
Have you seen modern archetypes
Yes it's pain
But you can yoink someone's card and then make it into tuner and then probably synchro summon it into de fluer or some other generic synchro card
Rasmus still feels bit busted
It lacks once per turn
Oh ye it's just written bit differently from normal ygh cards 
It’s not a hard once per turn
So I keep misreading it
Ok
THANK YOOOOOU!
🥹
@prime kelp wanna get to cooking up some more cards?
I have an idea for asher
send it
^^
its a pretty basic effect
Got a idea for a ryze
She would be a fusion card type she would have demise like effect basically when she's fusion summoned she would destroy all cards on the field, when there's active corestrike field spell she doesn't destroy cards on her side of the field and would have a once per turn quick effect where she would destroy a card that is face up 
You could make this bit stronger by banishing, making them banish, return to the hand, make them destroy it etc. 
this is awesome
@brittle veldt can you get an image for this one
I’ll check what I have at the moment
ok
Face off makes me think about being in the center mabie the start of the animation with all the black and white?
i was thinking like the part at about 0:17
on this one
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or at about 0:57
For the Xyz summon of this card, you can treat "Striker Professional" monsters you control as level 5. Cannot be destroyed by battle. Once per turn, you can deetach 1 material from this card: "Striker Professional" monsters you control cannot be destroyed by battle or card effect, until the End Phase of your turn.```
asheer
asher*
One of four spots I was thinking about
2300/3300 stats
hmm
tbh i think maybe number 3
there's also the part after that one where they xoom in
maybe that could work?
Here?
Also
For the Xyz summon of this card, you can treat "Striker Professional" monsters you control as level 5. Cannot be destroyed by battle. Once per turn, you can detach 1 material from this card: "Striker Professional" monsters you control cannot be destroyed by battle or card effect, until the End Phase of your turn.```
Detach has one e
The one you sent had 2
Once per turn, you can deetach 1 material from this card: "Striker Professional" monsters
No it didn’t
Yea I was just warning you before posting it
I can fix it
I mean I did I just in the reply it’s all good I just hate when sometimes I send stuff and literarily notice a typo before posting something
what do we have so far?
Did asher
Im gonna make a list
What type would the core be
I’m thinking thunder or rock
Got anything doodle?
i thought we all were in agreement that the core would be rock
Ok
We also need other field spells
its alright
Era could increase atk and def of all striker professionals 
Hm
or lower the atk/def of all opponents monsters
make it column based
Pendulums:
@prime kelp it’s 1 am for me rn… f it sleep is for the weak lets get cooking
I have an idea for oni village
shoot it
Aight
<3:Revive by paying 800
3:make everyone quick effect
3: monsters cannot attack
What is its passive…
Any ideas/thoughts @prime kelp
@glossy egret
Column based monsters are easily avoidable unless it's mekk's which are just pain and more often than not unless it's something that negates it or destroyes it people won't really care but making it pendulum could work 
Pendulum's have lot of support but it could end up as Qli disk
Now this is epic
Indeed
The cards are in duelingbook
Noice
If you wanna help i need ideas for estelle or kai
I have an idea for drek and one for era
I ain't good at making descriptions. But I will try to think of something when I can
Just an idea for the effect
When I get a chance imma look at the effects of the other cards in here on Duelingbook that way I have an idea.
Normally that is how I do my shit.
There isn’t a specific universal effect
I’m thinking make kai a fusion and estelle a synchro if that helps at all
If era would be pendulum why not also make Kai pendulum to make it bit more lore accurate 
Fusion pendulum?
Monsters can be both pend and an extra deck monster (minus link)
I know when they're destroyed from pendulum zones they go to the extra deck but fusion pendulum never heard of that yet 

I remember i saw an xyz pendulum while looking at cards and i play a synchro pendulum in the deck i used to play in master duel
I don't deal with pendulums anyway they aren't hard to understand but I just don't like them 
Pend cards are twice the text to read 
Endymion

Reading sucks anyways, I just need to know that my Fleur negates and destroys a card 

Hi
You need 2, she makes 3
what about drek
Humm I don’t really have anything to say about it and seems like good effects to me. I’ve seen a lot of cards with a few the effects
spell/trap destroy and cynet backdoor
2 left
kai and estelle
what to do with them...
Humm toughie
Going to make demon dais rn
Passive: non-strikers lose 500 atk
<3: destroy a card in hand to revive
3: quick effect card removal
3: forced destroy 1 monster on end phase
I am seeing otk potential 
Nice
I also have idea for hole.map
Passive: macro cosmos
<3: revive from banish zone or recycle banished spell/trap
3:opponents monsters banished after battle
3:negate other effects of this, banish monsters during end phase until you have 3 and 1 spell/trap per monster banished
These are so much stronger than ahten, i should make it better
Now it’s the only one that can revive on opponent’s turn
@prime kelp I made a few card ideas while you were gone, thoughts?
It appears we had similar ideas 
this seems a little busted, it has potential to banish and go +1, AND if you manage to banish this card, during your next turn its a free direct attack
what if each field spell was a different way to play the game with the deck
?
like all the <3, 3, and >3 are the same
and the only difference would be the passive effect
i think that'd be a pretty interesting concept
I mean they have a structure to it
<3: revive
3: gain powerful effect
3: some kind of negative effect or cost
true
Technically you can make them ultimate athlete setpieces đź‘€
@prime kelp I actually have an idea for Kai\
Fusion/ FIRE/ Spellcaster
level idk does it matter
2500/2800
Can attack while in defense position using atk
when in atk can attack directly
can switch position once per turn
this ok?
@summer fable @oak solstice y’all are estelle mains, please help with ideas for estelle
For Estelle maybe make her a link type monster that attacks in an arc.
Every time a spell card is played add 1 spell counter to this card. Once per turn you may use 3 spell counters to attack all enemies within her attack arc.
(Best I could think of off the top my head)
Actually im going to keep the attack in defense position but change his effect to destroy and burn
Gave me an idea at least, thanks
Okie great ^^ glad I could help ^^
And the strikers are DONE!!! @brittle veldt @prime kelp @raven fable @exotic heron thank you for helping with the archetype, as well as everyone else who pitched in. We don’t have to stop here tho if you don’t want to 
There's one more thing missing
Sonii
I mean you could ask a artists that has made fanart of sonii to use it for the card 
I got a idea for sonii it would have a summoning like effect where you need to banish Estelle, Kai, Rasmus, Ai.mi, drek'ar, Asher, Atlas, Luna, Juno, Juliette, Era, Dubu, X and Zentaro from graveyard to special sonii and her effect would be like, banish all monster and spells/traps cards from gy, deck and hand and this card gains 10k 
I see
We now have 2 of each extra deck
YOOOOOOOOOO

Wanna cook
Ill show it to general methinks
Going to now make this channel about yugioh as a whole
The Yu-Gi-Oh! Channel
Tbh I would limited her to 1 or 2 copies 
Anyone wanna cook
not really up for it atm
Ok
Oh sorry my net was out for a bit sorry I didn’t respond right away
That’s ok
Kirby what decks are you playing anyway
I’ve been playing ghoti
Putting those there to help me make the field spells
Going to also put the other ones as well
Despite having no ideas for them
@graceful crow would you like to try the progress with me
Is there not an Ai.Mi's App field spell?
I already have idea for it
Passive: macro cosmos
<3: revive or recycle from banished
3: only your opponent’s cards get banished
3: effect is negated, must banish monsters until you have 3 during end phase
Part of me thinks Ai.Mi's app should be used like the trap hole cards.
Cuz it sort of make sense with the hole
Destroy a summon?
Depending how many strikers on the field it's always a different one
Hard once per turn meaning if you have a 2nd one in hand you cannot activate the effect again in the description of the card
I am the guy that would suggest void trap hole being the more than 3 strikers rule on one of the effects.
More than 3 is meant to be for negative effects
Then maybe ignore this....
yea take a look for trap hole and see if that changes anything
and just like trap hole you could make it affect your monsters.
@prime kelp Let’s cook some
Hop on vc
…
Okay then
@graceful crow canyou use duelingbook
im about to go work out, maybe when im back
Ok

I didn't see ping til now
But sure
Let me set a deck up
You know what to search
yesn't
Search “striker professional” for monsters
Search “Corestrike” for spells and traps
Challenger approaching
Ah ok I see
Vc?
kashtira block all zones gg go next
You are cringe if you do that
Ghoti you say 
Tbh I don't like fighting against it
It's one of those decks that I found annoying time fighting against because of the banish system that they have and just makes my turn, ours turn but who I am to judge I play traptrix eldlich 
I need a opinion on this, when there's skill drain face up and necroface is being normal summoned does the shuffling go through?
Skill drain negates the mill

Book of moon or tribute your own monster
@boreal raven h
h
h
Can you use duelingbook
no...?
fair enough
The turn 1 is boss stage, maybe loptr, pass
You must be fun at parties
Floodgates 
based rasmus
He became better
Hmmmm

What are we missing here
@prime kelp @graceful crow yall wanna do some more cooks with strikers
I can make a vc
Not available atm sorry
Alr
I am guessing when and if new strikes come in the game, they will be added but what about making equipment cards like Strike Shot, Eject Button, Powerhouse Pauldrons, Momentum Boots etc. And they would be equip spell cards
I feel like they could help the archetype
Branded 2.0

@brittle veldt @prime kelp Alright fellas, it’s time for the new striker’s card
They are out so
I swear branded has a card for every game state in the goddamn game
Ideas ppl
I haven’t touched OS in a good month or two
I have ideas
1: Bounce another monster to summon herself
2: Book a monster
3: Search a spell (not field)
4: Switch control of herself and another monster
Thoughts on them?
Im thinking at least 1 and 3
I feel like 1st would be fit the most
We need some real art for the monsters, maybe get custom fanart from someone?
Not just the renders
Hi

We need to actually make finii
Its time to throw ideas
Let’s make her lvl… idk 3 we shouldn’t make them all level 4
Ofc spellcaster, probably light
*You can target 1 “Striker Professional” monster you control, return it to your hand, and if you do, Special Summon this card from your hand. If this card is used as material for the summon of a “Striker Professional” monster, you can add 1 “Corestrike” Spell/trap, except a Field Spell, from your deck to your hand. You can only use each effect of “Striker Professional: Finii” once per turn.”
Hows this
Indeed
It does help combo
We are getting into wild 1cc territory
We don’t have many good backrow tho
But how do we make backrows
Hmmmmmmm
It do search the fusion spell tho
We can go into fusions better
But one is kinda outdated for its ability
The other is vyce

What if i told yall i still havent put finii as a card


God i need a new computer
So if anyone can find a better image that would be great but
Its done
Synchro pendulum or just effect pendulum 
Humm yea something that’s double type
Valyants?
Idk the archetype but sure
Basically they can go from spell/trap to monster zone
You could make his card effect depending on his battle position like morphtronics to represent stance change and have an effect to switch between them
Ic ic
Very True
So
I need to finish the archetype
And i got a deadline
Anyone have ideas for the last 3
Im already thinking making the clairon corp two pendulums
Maybe make mako a ritual?
Also buff demon dais
Does dubu block off spots?
He should be a link that blocks off the spaces he points to 
Still would be more fair than Kashtira (idk how to spell it lol) 
Depends on if your able to speaking summon to his arrows if you have a V
If so that’d be too broken for a V-Link unless there are some restrictions
A what 
Only three left are kazan, nao and the drummer whose name i forget
Mako
He provides i think effect protection
Ah ok
Thank
Shouldnt that be Atlas, or does he use stuff out of (i havent played in so long is it called graveyard?)
He revives from gy
I stopped playing yugioh when they released Kashtira, it was so busted
Ill send the cardlist
Ah
But since his special heals, he could also do smth where he like makes one of your cards have original atk/def if its lower than normal cuz its like the healing from his ult
Cuz like reduced defense is like being on low stagger
Id like to let you know that effect would be useless
?? They can lower attack
Modern decks don’t do that
Lowering attack are just a addition effects
True. They are mostly used as a bonus for better effects like Tearlament scream
Pretty cool customs and I see why Target practice is banned
From what I’m seeing and thinking off the bat, Julez has some good 1 card combos and the archetype is pretty widespread for some small world bridges.
i haven't played in like a year 
If you thought Kash was bad. Try looking at snake-eyes
what what?
wut it do?
i mean i feel like it can't really get much worse than literally all 10 of your field slots being blocked off and you aren't able to activate card effects
me neither
i stopped playing cuz they just kept adding ridiculous decks that could solo the entire game lol
it just became unfun
the last time i played was b4 fire kings getting their support
i just wanna play my Ancient Warriors deck in peace man 
Based choice 
based honestly
i had a few Tri-Brigade cards in there too
but i made a diff version where i took em out
i mean Ancient Warriors is fun cuz i could have 5 monsters out with the lowest attack at 4800 on my first turn
Mainly they can play though a lot of handtraps unlike the glass cannon Kash was. If you didn’t have Nibru then you’re probably toast. Even playing on turn 0 with cards like Kirin from what I’ve heard

Ah yes. A pendulum flavor player. I salute you 
i also had an Exodia deck cuz i like trolling lol 

so true
Just wait until we get the new Exodia support in the Tcg where Exodia is now a boss monster
My bad. Exodia newest boss monster.

I kinda forget he has other forms due to Exod being used as a free level 10 for rank ten strats and true (the unaffected one I think) being used for cheese in duel links

Numeron player. You must be destroyed. 
Stray Megamorph
Wrong thing
ded chat
Sadge
https://www.duelingbook.com/replay?id=743983-62529989
So testing off the bat from what I just a one card combo with Juli is 2 targeted negates, a Zen spell/monster negate, and an Ai.Mi spell/trap negate along with a Juli in hand for plays next turn
Also no outside engine as well to support that cards so mainly just pure
Also I just saw the new pend cards and they seem fine and I’ll test them when I have the chance though Nao having a “When” instead of “If” burns the soul due to ruling issues
Also Mako Fiendsmith fans in shambles ||Deserved||
From what I see, Juno could be a powerful 1.5 card combo with the new pends.
That 0.5 being any striker monster card, excluding rituals of course and dubu since he’s higher than 4, to get more advantage for stronger boards
They can even do something as simple as board breaking due to the pends summon effect of popping
Also both Kazan and Nao are both level 3 and Psychic so that makes them really good E-Tele targets (Just don’t chain an E-tele for Nao due to when rulings)
Julie is also a target for Infernoble knight durendal which is great going second. It’s basically a free search if your opponent controls any cards.
After reading "Corestrike: Energy Burst" It seems a bit stronger than I thought.
- Not a hard once per turn
- The Immunity effect is actually a linger effect that doesn't go away at the end of the turn.
https://www.duelingbook.com/replay?id=743983-62792480
Another Juli One card
One thing I forgot to do was have Dubu target either himself or Ai.mi during my turn which would have prevented destruction at the end of the opponent's next turn.
Though it provides 3 strikers for Oni's quick effect, which I guess only works on Dubu, Ai.mi Spell/trap negate, and Energy burst set.
Dreak'ar is also a nice follow up for next turn as he is basically a Mekk-Knight Purple sky for the archtype with the field spell
Rulings I’ve found out. None of the cards in the archetype really lock you except Sonii.
This is important since Sonii Link -1 omega strikers cannot be summoned after her lock as WELL as Juno’s blobbo token which is beneficial for dumping a card in the grave to recover it with Ai.Mi
OK So reading Era gave me a huge revaluation for an OTK based on her second effect and rulings
https://www.duelingbook.com/replay?id=743983-62881168
Over 8k direct damages going second with a one card Juli Combo
Also Kai's pop isn't restricted to himself or just monster so you can pop the field spell to unrestrict yourself or pop yourself for a soft once per turn Dark Strike Fighter
Also Atlas is so broken consider he's a potential triple reborn since his level 4 or lower revive is a SOPT and his soul charge which is balanced by a once per duel but a once soul charge is still stupidly broken.
It's astounding
Still more balanced then Snake-eyes.
I might have to do more testing with the Pends since I think they can give Juno some pretty good 1 card combo potential just like Juli.
Have her search a pend and dump a Juli or Finii to get it recovered by Ai.mi and pend summon for 1 (3 due to the pends effects).
You can probably get some mileage from those in theory
Tearlament support 
Tiaralaments strongest!
Been on the master duel grind experimenting with a deck revolving around the antagonist of my favorite Yu-Gi-Oh anime (Supreme-King Zarc) 
Ah yes, the easter egg of yugioh bosses
I'm upset that it doesn't have a little guy on it's shoulder : (
Little guy on his shoulder?
You've seen arc V yeah?
It's probably the yugioh series I've seen the least other then the Sevens spinoffs
Its the one ive seen secon most id say
Ok
So I'm gonna say it in the way that's least spoilery
The guy Zarc is fused with (technically Zarc himself)
I've seen most spoilers about the dimensions and stuff (Duel links/card analysis)
Understate able
So with this deck you can set up like 7 negates if you go first 
- Ive heard about the stuff myself
- Anyone who isnt in this chat probably doesnt care about yugioh spoilers that much
- Just use a spoiler tag
Potienally with just 1 card being Juli
Juli Is uber broken being a dual stratos and a one card combo enabler
Guess which one ive seen the most of
||Even if they don't put Yuya himself at least a silhouette would've been cool||
Uhh Zexal (the only other one I've seen anything of)
Heres your hint
That doesn't give much info other than arc V stuff
Its the way i said it
Gx?
Vrains
Ah
The one ive watched most is vrains
Its the closest anime to the modern experience
That's true
The only big difference is it's in master rule 4 instead of 5 though it's not that much of an issue since the focus is mainly link summoning
Actual combos instead of “i set a few cards and pass”
True
Also another serious protagonist as well in Yusaku. His theme is quite astounding as well
Zarc and Dylan have combos :3
Others mostly dont tho
In the anime
I think
Havent watched in forver
Arc 5 actually has a lot of combos
It has every summoning type, and sooo many different deck archetypes.
Arc V has some good decks. I've tried abyss actors, Prediction Princess, and I've dabble with windwitch as an engine in Gustos
I know its got lots of archetypes
Unfortunately prediction princess and cyber angels are the only 2 instances of ritual summoning in the anime
Gn
Gn bro
I've got to try speedroid at some point. I hear they have a non-once per turn reborn along with some syngery with wind witch
My favorite arc v deck I use is Lyrilusc. I love the playstyle and it's genuinely good. In the anime it had to be nerfed or else the protag would've straight up lost.
Lyrilusc are pretty powerful as a rank 1 deck and not to mention their syngery as being one of the tri-types with tri brigade
Never used it with tri-brigade. I've heard about it though. I had a fun OTK combo with the deck.
Ah, yes. The no you damage decks
Currently with Yubel that used to be with Mikanko. However the funniest one is Gusto
Sphreez OTK was something else being a way to try to "Modernize" the gusto gameplay of battle floating
No this was strictly Lyrilusc. Being able to attack directly fucks up a lot of deck's strategies that want their monsters destroyed by battle or card effect. I did have one instance of no you damage mattering, though.
Nvm. I thought you meant the bird that reflects damage
I forgot Lyriusc can just attack you directly
Yeah that's the one I'm talking about. Recital starling.
Ah, I see
Assembled Nightningale attacks directly
Recital starling makes it so that your opponent ALSO takes battle damage you take, but combine it with AN's ability which just makes it so you take no battle damage and it works as a no you damage dealer.
Pretty busted for a deck based on level 1 birbs.
Not to mention the level 1 birbs extra effects if they have material
And the level 1 birbs effect if they ARE material
Cobalt Sparrow makes it so that a winged beast monster xyz summoned with it as material can't be targeted by opponent's card effects
Protects from an Imperm which is pretty strong
Beryl Canary makes it so that a winged beast monster xyz summoned with it gains 200 attack and can't swap control (the 200 attack is actually very significant considering AN can attack up to the number of overlay units it has)
Sapphire Swallow makes it so when xyz summoned, the monster can attach a lyrilusc monster from your graveyard to itself as material, and it chains to activate before recital starling's effect of boosting a monster's attack by 300 per unit it has, meaning even if you only use 2 mats, she can get 3 and boost AN by 900
Ah yes. Sapphire Swallow. The card I know from a ghostrick gimmick cheese
And Celestine Wagtail, the one who makes the otk possible
And Berry Canary probably now does come up more often with it's switch effect due to Memento's quick effect snatch steal and well Mikanko also have a non targetting snatch steal
Well it's possible without her, but muxh harder
A non-targeting snatch steal? 
Ohime has the effect to target a equip in grave and equip it to an appropriate monster on the field.
Only targets the equip and no the monster itself
Ohhh
Can work with the Mikanko equip which is a snatch steal and even just snatch steal itself since it is generic
I think I fought it once now that you describe it
Didn't know about the steal because of Beryl Canary the goat
Sometimes those things come up
For example I avoided a monster of mine being Cyber Fortressed due to it having the effect
- Cannot be used as fusion material
Just those extra effects that barely kick in doing work
But when they do, you're glad they exist
Also I dunno what being cyber fortressed means, but I assume it has something to do with super poly
It's a fusion monster that requires 1 Cyber dragon and 1+ monster in the EMZ. However it basically is a contact super poly so you can't even respond to it
Is it like tributing the monster?
Yup, it's like how you'd contact fusion with Neo and the Neo spacians or like in ritual beast
Though on both fields
I will note, like all of my knowledge comes from arc V and I leanred about link summons from using them in master duel. So I don't understand a lot of terminology or specific archetypes.
I have my understanding from archetypes from Master duel and card archetype analysis
One of the best lines I’ve heard from someone from how some cards function is “Sometimes it’s not what’s written on the card, it’s what’s not written on it”
Yeah a lot of cards have their best use being used with other cards and it depends on how you play them (except for those fuckers ash blossom, maxx c, and imperm)
Honestly Ash Blossom and Imperm are just to slow down the game enough and give interaction between both players
Maxx C can go burn on the banlist though
Going +30 is NOT ok








