#Artifacts on single water plane material

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gleaming stone
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I am having artifacts only on this type of single water plane material. Check the stripes on this image.

Other types of materials (translucent and masked) do not present them.

When I rotate the camera the stripes rotate with it, and it only shows them when I'm far away from the plane. This leads me to think is some screen-space effect? Maybe screen space reflections? But I don't have them enabled for this material.

I am only using the scattering node of the single water plane output. And it's just an RGB divided by 1000.

I have no clue of what this could be. I'm using forward rendering just in case it's relevant...

hardy helm
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If this is in Unreal you should be able to disable each rendering feature from a settings icon near the rendering window. You can turn off screen space effects to find out for sure.

gleaming stone
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I can't find what is causing it