#Cel Shading Modular Character Lighting

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merry mauve
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Do you have the same material in the hands?

merry mauve
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Can you apply the body material to the hands to test that

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Or apply the hand material to the body

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Just to see if the problem followed the material or the slot

merry mauve
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You got subsurface profile maybe that's causing issue?

merry mauve
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In a realistic game yea

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Subsurface is not required for a cartoony stylized game

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I'm not sure you'd even notice

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Regardless you shouldn't dismiss this just because you want sss

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Because that would tell you that's the issue

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How are you going to debug if it you won't verify that's the issue?

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There are 3 subsurface methods used in unreal, maybe one works and one doesn't?

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Give it a shot

merry mauve
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So you're saying it's the materials which is bugging and not the model itself?

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And the model and normals look fine otherwise?

merry mauve
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I'm not really able to look at it I'm just saying you need to narrow down what's causing it

merry mauve
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You never told me if you turn off subsurface profile

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does it work?

merry mauve
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why is your character mesh two sided BTW?

merry mauve
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ah

merry mauve
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I mean even if you buy an asset you should try to understand the material and what everything is doing

sturdy tapir
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Charlie's cel shader is a post-process material

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try this one https://youtu.be/eBS3BOI5KnM
you could at least learn from it, it's very explanatory

In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we'll see what works and what doesn't.
Then we'll build up to a new Cel Shading approach that doesn't break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines ...

โ–ถ Play video