Hey peeps! Trying to do a object space normal to tangent space normal conversion in Unreal 5.3 for a post process material shader. Check This youtube video by Cody Gindy - https://youtu.be/s8N00rjil_4?si=Q4IqyOtQrXhlzaDN
It illustrates the process. I've been able to paint the object space map in substance just fine... but the conversion in UE is killing me. I'm working with Maya, Substance Painter 2020.2 and UE 5.3. I've actually tried a few different things...
I've tried just paint a tangent based stroke map - nope - see comparision image with monkey and teapot. I tried using the space converter and got weird ass artifacts. I even tried converting a math formula (which pretty I'm sure is wrong cuz I suck at math) and got nada...
This can't be this hard... I know I'm just missing something.
In this video, I'll go over a surprisingly simple way to make your 3D renders feel like a painting. I do it by painting over Object Space Normal Maps, which is not as scary as it sounds. This technique allows us to capture the feeling of a 2D painting while maintaining the flexibility of 3D.
I used Blender, Substance Painter, Substance Designe...