#Physics/ moving objects that are simulating

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warm lance
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Instead of using the preset vehicle component, for many reasons, i am building something that works for my application but Im having a issue figuring out how to make the front wheels turn while simulating. Ive tried different ways but none seem to work at runtime. currently I have a skel mesh with 2 sockets with static meshes (wheels) attached to them (and physics contraints), sockets are children of a bone (axle) *which has no body in the phys asset), then in the animation bp im modifying the axle... Is there any way to rotate the wheels on the z axis while simulating? The axle moves during simulation just not the sockets with it...

warm lance
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If i could just get this constraint to stay oriented instead of rotating with the child (wheel) i could use angular force...

warm lance
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well.. physics fn blows.. was phys x better?, I can't even get 4 wheels attached to a axle that is attached to the body in a physics asset and the dam thing stay whole.. Limiting the wheels in a contraint to the axle so they just roll in one plane, then limiting the axle in one plane to 30deg via contraint to the body..