1 What is Players’ Low-HP Berserk?
Currently, it’s a mechanic where a character (the same for every Class) gains extra critical chance when HP% drops below 30%. The exact formula is as follows (based on Flyffulator):
extra_cc = floor(22 - healthPercent * 22 / 30), if healthPercent < 30
e.g. with hp percent at 25%, the extra critical chance is 3%
(Since this mechanic is not useful currently, I doubt many people even know it.)
2 Why it’s currently not useful?
- The main issue: characters that need extra critical chance already have very low HP (e.g. 15k). With a 30% threshold, that’s only 4.5k HP, which means even only one monster can frequently one-shot them.
- Second issue: there’s no way to maintain a stable desired low HP%. Any healing (food or Heal skill) instantly pushes HP above target HP%, making the berserk state inconsistent and unreliable.
3 Suggestions for improvement:
- Most important: raise the HP% threshold, e.g. from 30% to 50%.
- Second: add a mechanic to lock HP ratio at a specific percent (e.g. a new active buff skill of some 1v1 Classes, or a new RM buff, or even a premium shop item). If implemented through new buff skills, the exact locked HP percentage could depend on the skill level, allowing players to choose their desired HP ratio.
- Advenced idea: Expand this mechanic to benefit all classes, each class could have a unique low-HP effect, e.g. extra Critical Damage%, ATK%, Element Mastery%, etc.