#Improvements of the dungeon instance opening process

4 messages · Page 1 of 1 (latest)

icy abyss
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I'm sure we've all been there: you spend a long time looking for a dungeon team and then, after a long time, you're finally ready for the run. Someone opens the dungeon, the others join, but someone in the team has forgotten to adjust the difficulty level and opens a story mode instance. This person can no longer enter our instance as they now have a 1-hour cooldown.

Now there are several ways to solve this problem, here I would like to suggest two solutions

Solution 1 (simple):
Story Mode should not be the default difficulty level. It should simply be the normal version which you can enter based on your own level.

Solution 2:
When someone opens an instance, all party members who are in the same channel and near the dungeon entrance receive a message asking if they want to join this instance with difficulty X for X Dungeon Coins. The selected curses could also be listed. If you confirm this message, you will join the open instance directly.

Additional suggestions for improving the system:
Currently it is also possible to open an instance of the same dungeon with the same difficulty level with one and the same party at the same time. If 2 players press Enter at the same time. This must also be prevented at all costs.

In addition, when opening without curses, a warning should appear asking whether you really want to start without curses. Because you actually always want to have curses active.

unkempt flax
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__1 I would like to have Solution 1 and the last 2 points.

upbeat coyote
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Implemented solution 1 for next patch