#Suggestion: Removing ALL magician skills awake on Mages

2 messages · Page 1 of 1 (latest)

lost moth
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Thought? Just want to roll relevant awake on the mages job only. RM got only 3 awakes but mages have all kinds of awake from magicians skills, and Elem / Psy have enough variables to roll over.

fossil garden
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yeah and while we're at it remove the vagrant skills from non vagrant weapons, mercenaries alone have a surprisingly huge pool of skills (3 combo skills, special hit, bloody strike, reflex hit, guillotine, shield bash makes 8 skills already), so with the vagrant skills that's almost as many skills as mage skills
some mercenary skills have decent utility, like bloody strike for tanking, but the vagrant skills are just completely unneccessary