#Suggestion: MQ and Hero Quest shouldn't have XP penalty

14 messages · Page 1 of 1 (latest)

harsh nimbus
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With all the new content being released, having to grind all the areas that you worked so hard to get out with extra time on top of it is not fun (yes I know that it's an optional quest, but it's still a bit too much - need time to do other things)

We can have some fc items that increase XP rate on MQ (like 3x?) or just outright give normal xp rate but remove the drop rate completely in exchange. Would be nice if this change, if implemented, go with the expansion update.

thorny zodiac
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Nice suggestion

blazing hearth
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They should add a prestige mode similar to call of duty lol

river cliff
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Reducing droprate makes no sense. There is no easy lowlevel way to gain penya that is comparable to cursed dungeons and coral content.

Reducing exp gained is fine, however it should be less, perhaps 25% lowered instead. Still harder but not as punishing

harsh nimbus
hazy cedar
river cliff
rancid folio
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They're not speaking of general leveling, only people currently in the master quest... which would not be low levels.

river cliff
harsh nimbus
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yeah I find MQ exceedingly boring (as most people do) while getting starved on new content and new equipments

like 0% drop rate but 100% XP rate. Sure it can be a nice trip back in time but it gets tiring fast and we have enough grinding ahead to do already - PVP as well

plus unlike in the 2000s most of us aren't kids anymore and have jobs to do IRL (so we can feed Gala XD)

west urchin
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bad take, keep Master/Hero as it is

haughty drift
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To me the MQ and HQ are fine like it is ; but having to go all the way to D3 to get the quest is annoying. Would be great to have a easy switch like the stat pages.

trim thicket
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This would be unfair to multiple players who reached maxed master/hero already.. maybe a quest related thing for master/hero quest which is considered as daily quest can be ok

harsh nimbus