#[The Wilds] Improvements & Suggestions, Etc

12 messages · Page 1 of 1 (latest)

plush cloud
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[Suggestions]
Auction House
Example: Only unique items can be auctioned. Players can bid their penya into the auction house that will directly be taken out of their inventory and into the auction system. The person who sets up the auction house can set a starting bid with a start/end date and also an a/w option in case someone wants to skip bidding and would like to buy the item.
• This NPC should be placed somewhere that is appropriate.
• There should be a limit with one auction running per account not by characters in the same account.
• Anything that are cash shop items, etc will only be in vendors.
• The auction house can only be accessible with fcoins (ONE UNIQUE ITEM PER AUCTION HOUSE). Duration should be at least 7 days and if longer, higher fcoin price for extension (15 or 30 days).

[NPC] Wild Fragments Shop
After successfully clearing The Wilds each time there should be at least one wilds fragment that automatically drops into your inventory for every player in that run. This will then enable players to start working towards some kind of achievement where once a player reaches 250 wild fragments (250 wild runs is 250 hours of gameplay per piece because of cooldown) they can exchange their fragments for an armor piece account-linked. Weapons should also be exchangeable for 500 wild fragments also account-linked. Current drops will remain the same and anything dropped from Khan will not be account or soul-linked.
It will take 1,000 wild fragments to get a full account-linked set and it will take 500 wild fragments for a weapon of their choice also account-linked.
This is also the equivalent ratio of getting 10x A boxes but instead of 10x A boxes we are getting ONE weapon account-linked and this is also the equivalent ratio of getting 5x A boxes per ONE armor piece account-linked.

pallid jungle
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[Improvements]
__Protector Tanuki __
When the boss spawns it casts auto one hit at random regardless if you are in range or far away from it and even prior to anyone hitting it. The red AoE animation appears after you die so you don’t get the opportunity to dodge. Sometimes the instant cast wipes many players far too many times. We’ve seen it kill one person about 6 times consecutively even when moving.

Monsters (aoe phase)
When a tank is gathering, and the tank dies there is a chance for the mobs to bug. The bug here is when the players revive (specifically the tank) and when you re-gather them they start to run away from the player who is gathering them after dying. This goes for every monster and hitting them doesn’t fully guarantee them to re-aggro as they remain still and not follow at times and again, sometimes they simply just runaway. The tank has to attack the monsters one-by-one several hits at times to gain aggro.

__Golden Aibatt __
The Golden Aibatt has produced more C cards each time we run. We should have a higher opportunity for A Cards, if not Lusaka weapons or armor pieces. Golden Aibatt should have increased loot drops instead of 1 or 2 C cards after defeating Khan.

plush cloud
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[Etc]
Satanology
Does not work on Snakes or Tanukis.

Maximum Crisis
Sometimes a psykeeper will use maximum crisis and it will also appear on the player’s buff bar for those attacking within the psykeeper’s range (it will not affect the player but it shows the debuff)

  • Rare/Unique drops need to be increased if the wild fragments is not implemented

__Knight’s Call of Fury (Taunt) __
From my experiences in the runs taunt does not effectively work all the time. If this can be investigated or tested more that would be very much appreciated (PS I am NOT a knight, I am a tank RM)

Jester’s Blast (will edit and add link from the bugs section)

  • Remove eggs
  • C cards - Not much to be said, remove them. Please.

Final Notes:
I would LOVE to go more in details with my gameplay experience but I rather have a discussion and this post to be taken serious by the team. It has become extremely unmotivating to continue farming and not get anything for our specific classes.

Thank you for your time 😊,
[Conqueror of the Wilds] Azula and EzraScarlet from Mushpoie server!

hardy gust
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Why the account link though

glacial tide
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I just think the drop rate should be increased. We have to many inventory filler type items as is, and it's giving me PTSD. exhaustedpepe

obtuse sparrow
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Drop rates up up up wave

Vendors with an auction setting added in our current vendors we have now sounds interesting. AxiThinking

Throwing a whole new system in for it would be too much work for them. AxiLaughing

Unpopular opinion but I also feel grindable/pity gear should be atleast AL to keep the value of the tradeable versions, although with these drop rates, the market doesn't need help... AxiBlehh

It would be similar backlash to if they suddenly made pets cheaper after people spent so many billions. AxiShrug

turbid jewel
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why 500 hours of runs though? not everyone has all day to run dungeons and at the rate most ppl can run it they will take 4-6 months to get an AL/SL weapon. if thats the case id be quite depressed honestly. id rather have the cd removed which results in 2 runs/hour + lusaka/crystal drops in all cursed dungeons and those fragments aswell for it to be viable. cursed wilds pretty much made all prior dungeons obsolete because you cant farm weapons there. whats the point of having a cursed version of stormpeak if none runs it because no rewards?

unborn spoke
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agreed with the post except for one thing - the armor pieces and weapons you get from trading in the wilds pieces should not be account-linked or soul-linked. they should be regularly tradable, equivalent to all other weapons that drop

unique valley
south moss
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Should probably make a separate suggestion for the auction house

hardy gust
hybrid remnant
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Too much work for any of this at this stage of the game’s lifecycle 🙃