#remove buff pang level limit and add level scaling.

22 messages · Page 1 of 1 (latest)

vagrant roost
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What the title says. Remove buff pang level limit. Maybe make it scale a bit with levels too.

80lvl would give all assist buffs on lvl5.
90lvl 6lvl buffs.
100lvl 8lvl buffs.
110lvl for 10lvl buffs and 120lvl lv12 buffs.
130lvl 14lvl buffs.
140lvl 16lvl buffs.
150lvl 18lvl buffs and 160lvl 20lvl buffs.

Buffs will stay inferior to actual RM buffs as there is no int scaling bonus and ofcourse buffs you get are only assist ones so it wouldnt replace RM's if you want to min-max as you need RM for protect/geburah tiphreth/Spirit fortune etc.

There is a lot of players that do not want to dual client. This could help solo players by giving them some kind minor buffs trough levels.

Edit: Suggestions are welcome. Also now that i think about it. Max 20lvl assist buffs could come even earlier. Even early as lvl 120 to help solo players push to that 140+ level range.

Edit2: Level scaling could also be 80lvl for all assist buffs lv5 (no RM buffs)
90 level for 6lvl all assist buffs (no RM buffs)
95 level for 8lvl all assist buffs ( no RM buffs)
100 level for 10lvl all assist buffs (no RM buffs)
105level for 12lvl all assist buffs (NO RM buffs)
110 level for 14lvl all assist buffs (no rm buffs)
115 level for 16lvl all assist buffs (no rm buffs)
120 level for 18lvl all assist buffs (no rm buffs)
125 level for 20lvl all assist buffs (no rm buffs)

This doesnt affect bots much as majority of bots are low level and those RM bots especially that manage to reach higher levels use their own buffs anyways which are better than buff pang buffs.

But this would bring QoL improvements for mobile players and those that do not want to dual client in general. Having option to play solo too when they cannot find RM buddy. Also those that want to min-max they can always bring that RM alt for buffs. This do not also remove need of actual RM's as buff pang doesnt give RM buffs and they do not have int scaling so they will always be inferior to RM even if said RM was full STA. 😄

vagrant roost
#

remove buff pang level limit and add level scaling.

polar linden
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as well as add exp bonus (similar to what they did to rhisis) so that new comers will want as well to play in low population servers. some players wants to return to their low level character however, new servers keep poping up with bonux exps, thus letting a low population server die.

ornate swallow
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Good suggestion, and I say this as an RM main.

fiery gyro
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The only reason why I play primary RM is the lack of buffs without an RM. I hate to switch between clients constantly for rebuffs. Maybe I overcome my lazyness someday, when my buffs last 30 minutes, but this suggestion would solve so much, especially for mobile players.

fossil glacier
#

Rather Sounds like a system perfect made for Bots

faint knot
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If you kneecap everything because "bots can use it" then we might as well go play singleplayer minecraft

full thicket
#

Lets remove rm class

vagrant roost
# faint knot If you kneecap everything because "bots can use it" then we might as well go pla...

Also hence i said there should be level scaling. Majority of bots are low level so they just get basic buffs from pang. After 80lvl you would get minor all assist buffs and it will have increments every 5-10 levels. Starting to have higher increase after 100level or even after 90.

There could also be small cost for buff pang buffs after 80level. 10k per assist buff level so it also increases a bit with levels. Lvl20 buffs would cost 200k for example. Which isnt really bad as it is basically 1 drop after 120++ level anyways.

fiery gyro
vagrant roost
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Imo this would be big QoL update for solo/mobile players. I mainly only play other than RM/BP on pc, but on mobile i am pretty much forced to play RM only. BP is doable, but hassle with all gear swapping etc. (good thing we did get equipment swapping option), but even that you pretty much had to setup on pc as on mobile its a lot of hassle. UI is so bad for it on mobile. On phone it is very hard and actually very bad trying to run 2 clients. On phone split screen is no no unless you want to play on screen meant for ants and if you have 2 browsers open. It autologs other one off when you do not keep window active.

I do know a lot of new players do not continue to play because they see whole dual clienting with RM a hassle. They would enjoy playing if they could get those flat base buffs from buff pang that would scale with their leveling. Giving them option to have weaker buffs when they solo. Not needing dual clienting for alt RM.

Edit: Also to bots. They do not actually waste time to go to town for buffs from buff pang. RM bots just selfbuff. Ranger bots do not need buffs as they just dominate with op DEX pumping. Why would they waste time going back and forth for buffs every hour. They would need to use blinkwing of madrigals or atleast town blinkwings and they would lose precious killing time there. Not to mention it takes a lot more effort to setup that. On RM bots they have better selfbuffs even if they do not put any points on int as RM gears themselves give int and they also get RM buffs which buff pang wouldnt give. Ranger Bots do not need buffs. They wouldnt get much stronger with basic assist buffs either. They already got hit rate+ attackspeed + crit + high damage from dex.

dusty quiver
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they don't waste time setting up a buffer to level up with you mean? I usually just see rangers bots with a +5/+6 set auto attacking around. There's no need for buffs considering they get block rate, attack speed, hit rate, crit chance from just statting dex

fiery gyro
chrome hatch
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Whats the point of being an RM main if this is added

tough hearth
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all i ever think when i see posts like these is assist and rm buffs need to removed and the classes made into something more functional

vagrant roost
# chrome hatch Whats the point of being an RM main if this is added

Doesnt change the fact that RM can get double bonuses from buffs and also buff pang doesnt give RM buffs which pretty much add way more defense and damage than all assist buffs combined.

This on otherhand gives more value to RM mains as everyone isnt forced to do alt RM creating inflation of RMs that people barely even play.

And like i said. Buff pang buffs will be inferior to RM that has put even zero int points because RM does get int from mental + gears so even with zero int points put on stats. RM naturally has stronger assist buffs too. Not to mention those RM buffs such as protect+ spirit fortune+ geburah tiphreth+holy guard etc.

faint knot
spring swallow
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Ive met a couple of people who arent capable of dual clienting. We used to level together, but i surpassed them so far ahead because Im able to use a slave rm.

Not being able to be buffed at certain level by pang is a huge problem for people who cant use 2 chars, it makes the game not so newbie friendly.

Imo i dont see the difference if bots abuse buff pang if this gets impelemented. I mean, bots now are capable of having a slave rm, so.... yeah this is good for new players or old players who arent able to dual client

fiery gyro
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Or just keep buff pang the way it is and allow pickup pets to learn buffs so that they can replace a weak ungeared slave RM 15 levels below your lvl, but can't replace a properly equiped RM that contributes. Buffs by pickup pets must not be stackable with assist/RM buffs, or people will take both to get a huge advantage once again and the game wouldn't balance properly. A pickup pet could have an assist buff skill tree (without knuckle skills obviously) and you could level a pickup pet in the same fashion as you level your party, but much much slower, since its level would be persistent. You could also enable the concept of having slight variations in pickup pets based on their personality. A mighty pet might has some better tank buffs, another shy pet might give some better INT boost, etc. Gala could even leverage on that for profit, by adding cash shop items to roll the personality of a pet to get different advantages on top of its base buffs, but a pickup pet should always bring some initial personality without any necessary step. The limited pets for penya should also provide base buffs that can't be leveled, but their personality should not give any advantages to increase pressure to get a proper unlimited pickup pet. The limited premium 200% loot pets should always give great buffs as if you would have a proper RM, since they are expensive and limited.

@ornate swallow Yes, I was thinking on beads, but they required a lot of invest, since you had to pay for the unlocks and the beads themselves and they were stackable with assist buffs, which made them additional, and thus wouldn't solve the problem. The idea is to have to pick either pickup pet or RM slave. This way single client players won't be punished, since they can switch to a pickup pet buff. Basically a bead pet that has unlimited assist skills that cannot be stacked.

ornate swallow
ornate swallow
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There was a suggestion lately to extend the stats effects of RM buffs past +20, if that was implimented at the same time as this buff pang suggestion, that would be good @fiery gyro not sure I want bead pets back, though the heal effect beads were broken for PC flyff.

fiery gyro