With this new extension, and the new weapons, sets and armor, the critical rate has become much higher. It's even possible to reach 100% with the best optimization.
This makes the Angel's usefulness much less interesting, bearing in mind that this animal's grace is most pve-oriented.
It would be interesting to introduce a new system where once the 100% critical hit is exceeded, it is automatically converted into critical hit damage with a ratio (1 critical for 1.5-2% critical damage).
This would preserve the improvement effort of angels, and allow pve players to benefit from crit damage grace rather than the pvp-oriented crab.
Obviously, this raises questions about rangers and other classes that already benefit from a high crit rate.
But this could be adjusted depending on the specific situation.
Thank you all for your feedback, I think it could be very beneficial for pve players.