#Rework of the crit chance system

3 messages · Page 1 of 1 (latest)

warm flax
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With this new extension, and the new weapons, sets and armor, the critical rate has become much higher. It's even possible to reach 100% with the best optimization.

This makes the Angel's usefulness much less interesting, bearing in mind that this animal's grace is most pve-oriented.

It would be interesting to introduce a new system where once the 100% critical hit is exceeded, it is automatically converted into critical hit damage with a ratio (1 critical for 1.5-2% critical damage).

This would preserve the improvement effort of angels, and allow pve players to benefit from crit damage grace rather than the pvp-oriented crab.

Obviously, this raises questions about rangers and other classes that already benefit from a high crit rate.

But this could be adjusted depending on the specific situation.

Thank you all for your feedback, I think it could be very beneficial for pve players.

desert bear
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wouldnt the crab get useless if you do that?

hollow pollen
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Q&A answer about this