#This Game is boring af

11 messages · Page 1 of 1 (latest)

tulip wolf
#

This Game seriously lacks Content.
You can create a Character,level it up , gear it for a shitload of money and then what?
Flyff basically is a Road with no destination to reach, once we reach the end of the Road (hitting max Level and getting all the Gear) the Devs simply just build more road.. "here are 20 more levels and new gear to farm"
But we don't get to do anything with the Characters we created except walking that road.

Here is what we can do once we "finished" a Character.

PvE:
-Bosses (CW, Meteo, Red Meteo) ~ not rewarding and boring af (also 1-2d cooldown)
-Dungeons ~ not rewarding and totally boring (if you manage to find a group ofc)

PvP:
-Arena (can't really call that a PvP-System imo)
-Siege (once a Week and also not really a good System)

So for me playing Flyff means logging in once a Week to play Siege and the rest of the week I just log in to run around in the City and look at my Character...
The whole game feels like it's on hold.

We need more actual Content to enjoy!

#

Give us Stuff like:
PvP-Systems that are not once a Week or bound to a certain time/day but can be accessable whenever one feels like it.

Such as:
-Arena-System (1v1,2v2,3v3 with a queueing-system and maybe Ranks)
-Battlegrounds (Capture the Flag, Tower Defense, or huge PvPvE Maps!)
or
-Rework Siege entirely!

You could also add more possibilites for PvE-Enjoyers!
As of right now the only thing u can do is Dungeons,Bosses and hunting Giants... all of these options are boring and not rewarding!

You could rework Daily-Quests for example. "kill 50x Monster X" or "kill Giant X" is boring af.
You could add/connect lore to these Quests, introduce World Bosses that pose a threat to Madrigal for a short period of time (like 2 Weeks) in which this evil World Boss spawns Monster in known places (Mars Dungeon or Iblis Dungeon) before he shows up in a big Town for the Community to finally defeat him.
So basically a Quest for the whole Server to do.
The idea would be that Lowlevel Farming Areas would be overrun by highlevel Monster and in order for the newbies to level there you would need Highlevel Players to clear these Monsters for them.
Mmorpgs is all about making the Player the Hero of the world isn't it?

It's all not really well thought through I know. I'm just brainstorming here since all I do in the Game since FWC ended is jump around in Cities and waiting for Sunday to come so I can play 30mins of PvP.

Give us a destination pls ... not more road..

orchid ingot
#

you're not wrong

teal oxide
#

For PvE I'd say the biggest problem is that you're being punished for levelling: the more you level up, the more you lock yourself out from solo PvE activities: can fight Iblis Leanes after lvl 75, can't have full drop rate to Giant Hunt for the unique weapons. Giants become increasingly difficult to fight yet they drop less value items (no Unique Weapons for the Azria giants, drop table of the Violet Mammouth with nearly 11M HP is the exact same drop table for the Violet Aibatt with 17k HP).
While you can solo dungeons up to the lvl 61~90 difficulty with one or two characters relatively easily with enough preparation&gear, it become nearly impossible for the two higher difficulties.
The game punishes you for levelling up

haughty nymph
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There are lots of whales quitting,sell their perfect pet and max gears,fwc ends hurts main server players again,boring game always,nothing to do long time,and bot destroy game,farm no value to true players.new version probably next year,I understand who whales quit ,they will play others more funny mmo game .why not keks

dull arrow
latent lake
#

“Road to no destination”, the road IS the destination

trim forum
tulip wolf
stuck lantern