#Kill count and farming Titel

4 messages · Page 1 of 1 (latest)

steady gate
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I like the System that the attack dmg rises with the amount of killed monsters.
That is a great improvement compares to Flyff PC.
And it is a nice tool to see how much you killed of one monster.

Part I:
But the count stops if you reach the maximum. It would be nice that the count goes higher over the maximum point.
e.g. 14564/12000 kills
That i can look back, how much i have killed over the whole time.

Part II:
And it would be nice if the title farming could also be rewarded in other way.
For example, in which you get a stat point per title permanently.
For all food titles you get +20HP permanently. There are currently 28 food titles (excl. the pills). That would be a really small scope which is only useful if you get more titles. Then also titles for Refresher or Vitaldrink would be possible.
e.G.

  • for food +20HP
  • for refresher +20 MP or +1 INT
  • for vitaldrink +20 FP
  • for pills +30 HP

And for all maxed out Monster Titel.

  • all normal monsters +1 STR
  • all flinging monsters +1 DEX
  • for all Boss Monsters +1 STA

Or anything other stats like 1% block, 1% evade, 1% crit rate, 1% crit damage, 1% cast time, 1 % attack speed, 1% attack, etc.
This would give the game a real long-term task.
which at the same time also increases the value of food and other consumables.

plain trout
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Feels like this belong more to #1075762784677146695 rather than #1129432291014352906

But I fully agree part 1.
While I agree that having some additional reward (other than the titles) for completing them would be nice, I think they should be purely cosmetic and not give stats as you suggest.
Some things could be :

  • special cloak for completing enough of those (you can imagine for example a special "Flaris Hunter" cloak for completing all of the achievements for the monsters found in this continent)
  • Special titles or rework of the current title system to have a better visual, similar to the FWC badges, something centered above your player with special graphics.
  • Tie in with the monsters fashions. Make it some kind of pity system, ranging from increasing the drop chance of the skins after getting the achievement, automatically unlocking the skin in your wardrobe after enough kills or a guaranteed drop of the selected skin after enough kills

Also the food titles are completely unbalanced compared to the monsters one, and are only a matter of letting your computer run with a macro to repeatedly eat/drink

steady gate
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I can't post anything under suggestions.
I have not had the interest to post much in general chat to increase my lvl.
But thanks for the positive feedback.

Cosmetic rewards I don't think would be interesting enough to farm many titles. 🤔
I think most also turn off the effects in the menus, as well as the weather, so you wouldn't see special highlights. You could also only equip one thing at a time, just like titles.

It is much more motivating to farming stat points.
It's really hard to farm every title, so I can imagine to select only specials rewards to improve your own character build.

To the technical problem, like macros, i can't say much.
This is a think, would Gala have to make.

(Everybody: feel free to post it in the Channel suggestions)

spring pewter
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This would only cause more people getting banned. the consumption titles and other achievements should be designed for a reason, not just letting people repeatedly do something like a bot.