Okay ill reply to everything you've said since you responded to me.
Your class isn't underwhelming. it's performing well on all servers regardless of population and participating guilds. YOU are underperforming, but that's a skill issue.
Knight doesn't just "feel weaker" it is weaker. BP, Blade, RM, Jester, Ele, Psy, and Jester have all gotten buffs this past year whether that be making their cc 100%, new impactful skills, number tweaks and buffs, and animation changes with their skills. Knight has gotten NONE OF THAT. All we have gotten in the removal of the HP debuff on our self buff to make it actually useable(but still detrimental) and a nerf to HoF by 5%. With everyone actually having endgame gear, it really shows how weak melee is as a whole. Knight also just happens to be the worst of the melee classes.
Knight did NOT get 10% skill damage. We got 5% on the PvP set(which is still bugged btw). 10% was given to the PVE set which is irrelevant to the topic of PvP.
If you want to score as Knight with SnS you actually generally are running around with the same or less HP than some Psys and BPs. You dont get to use the 120 HP set, you have to run the 135 set so you can actually kill anyone. If you are running full tank (which this thread isn't about) you only have sneaker as your cc option. While a Psy and Ele can blink away, Psy can put up a wall, Ele can use their wind skill, Ranger can DI, Jester can Escape, RM can Gvur, BP can Sury, Blade can rending away. Ironically, the only class that really cares about being sneakered is other Knights.
Melee is bad. Knights are bad. The only reason it kinda worked before was because most people didn't have engame gear. Even giving the class more damage doesn't solve the issues with the class but it atleast makes sns playable if you can manage to get over all the hurdles to actually get to a target and stay on them long enough to hit them. A playstyle with 1 form of cc should be able to do SOME damage.
5% skill damage is useless for SnS and the 120 set is unusable so this has nothing to do with the actual topic of SnS and 2h isn't exactly topping any sieges with this change.
Knight MvP'd because as someone else said, people ignored dashi assuming he was full tank and he had HEAVY support. Also notice how he hasnt ever came close since then because people now know to just kill him. No other Knights are really succeeding on other servers either. RMs score better than we do.
If a Knight is running around with 100k hp, they arent a threat to anyone. We have charge, sneaker, and blindside if you let us get clean hit/slash off and we can get to a target before they run into their team. It is also piss easy to kill ANYONE if a team decides to focus them down. HC + asal is killing anyone unless the Knight also has guard up... which means they have 20% less attack so theyre not doing anything, You kill the Knight's team then you kill the Knight if they are full tank.
Already addressed gap closing
Knights are screwed passively by Merkaba, Grav well, Ele wall, Blizzard, etc etc. We have no movement so literally anything can stop us.
Again Knight is the only class to not be buffed all this time, Ele isn't bad. If you think it is, search inward.
Knight skills do no damage even with skill damage bonuses if you're full tank. 5% of 600 damage from a slow skill isn't doing anyhting for anyone. You NEED to invest into str to get anything out of your slow as sin skills... which means you die before you even get to anyone.
Knight being a tank doesnt matter. They could have 1million hp and it wouldnt matter because they have no presence. You ignore them because you just can. Also again, RINGMASTERS are scoring better than Knight.
Knight is just the worst class in the game in PvP. Blade does their job better as cc and damage dealers so what is their purpose?
only full tank Knights have 100k+ hp and again, they don't do anything and die to an asal after the rest of the team is dead.