#Volt card is weird..

23 messages · Page 1 of 1 (latest)

cursive lion
#

Wondering why would they put mp/fp usage reduction on it instead of another useful stat like IA or PvE dmg

Magic classes already lacking damage multipliers compared to crit classes, PvE dmg would be a safe bet since IA or DCT will make Psykeepers and Billposters more OP.

cobalt sentinel
#

mp/fp reduction is a extremly useful stat, it removes the need of refresher holds or vita X

cursive lion
deft sapphire
cobalt sentinel
rapid quest
#

Having NOT to use mp pot and ref holds while grinding/pve is a win for me.

The removal of Decreased MP % Consumption for Psy 135 set is huge nerf for pve experience. Post-patch, you'll need at least Socecle+3 and 10x Volt A cards to sustain without using MP Pots.

Pre-patch, 135 Set + Socecle+2 and 5x Volt B cards is enough to sustain MP.

I don't understand what's so good about adding more pve damage at the cost of gameplay QOL.

This is from Psy POV.

hasty walrus
#

i agree. i liked only needing to pot every 8 or so bombs. also ref low meant a bomb cost 8 mp.

deft sapphire
#

some reduced mp consumption absolutely doesnt make you not use refreshers. you need to regain the lost through kills. that only works with mp necklace or socecle. and often socecle+1 in lower levels and socecle+2 in higher levels is enough to always be topped up on mp, without any further mp reduction, if you have good dmg and dont need a million spells to kill ur targets.

@cobalt sentinel it is very possible to just use refresher when spamming healrain as RM, sure it isnt as convinient. but.. since you like mp reduciton so much, im sure you use 10 volt B instead of water B on ur stick, right?
edit: you realize that we were talking about healrain. Volt cards do not increase the amount that healrain heals, whereas Water cards drmatically increase that...

cobalt sentinel
peak fox
# cursive lion Wondering why would they put mp/fp usage reduction on it instead of another usef...

i have struggle to sustain MP on my ringmaster using heal rain. im using AOE blade and my ringmaster use merkaba + heal to help dealing damage on monster. before using +15 mental neck and still unable to sustain the mp recovery because of the huge cost of heal rain. i tried to use circle heal that has lower mp cost but my blade keep on dying if um just using circle heal. i put 7/7 VOLT B on my ringmaster stick and now i dont need MP potion to sustain MP

cursive lion
cobalt sentinel
peak fox
cursive lion
peak fox
rose kelp
#

+1
Magic damagers lacks damage multipliers, they even get so few dmg from demols

marsh verge
peak fox
#

actually yes. they need to buff effect of volt card. i dont know why flyff team giving small amount on skill type while ICD get tons of value like 135 set of elementor and psykeeper getting 10% attack armors while auto attack class can get up to 55% ICD on armors and getting 30% ICD in pierce while skiller get 10% skill damage.

cursive lion
marsh verge
pseudo herald
# marsh verge Max demos does like 1k dmg

i recently bought 2pcs +20 demols

tested on full buff and prems
the difference between not wearing any demols and wearing 2pcs +20 demols gave me less than 5k dmg kekw

marsh verge
cobalt sentinel