#GUILD WAR

7 messages · Page 1 of 1 (latest)

keen comet
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There is no way to compete with another guild except in guild war but there are 4 or more guilds involved. And the guild fight as it is now is not optimal.

instead of challenging a guild and fighting all over madrigal, the two guilds should be ported into some kind of arena/city map.

Area should be about the same size as kebaras maybe a little smaller.
Or you should then use kebaras as a battlefield because it's not being used anyway. And for the devs it's a matter of 10min to program it.

You could also make it so that the guilds post at 2 positions and each guild has a flag.

If you stole the opposing guild's flag and brought it to the base, the guild wins.

As an example the player picks up the flag and lands in the bag if he gets killed on it he loses the flag and stays there for about 1min if not it goes back to its old position.

You can make many game modes.

rapid drum
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👍

trim willow
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Even the "ported into some king of arena/city map" is good enough for me, no interruptions and outside help from other guilds. "Give up" members should also be kicked out of said map, or just remove the give up option.
Game modes would be a great bonus though ^^ and a score bar please.

ruby kelp
spark mountain
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🤔 I feel like that game mode would be too quick... maybe have 2 points to capture and then hold it down for a duration until the points have met then the game is over.

OR

As you said on the topic. (Capture the Flag) Whoever has the flag there will be a Arrow like when you quest pointing to the person carrying the flag so there is a sense of direction as to where it is and also has lets say a Bright color dot or a flag on the mini Map like how giants would appear on mini maps to indicate that is the person with the flag.

Acrobat Classes can cloak but once picked up a flag they are visible even in cloaked form.

Flags that are killed but dropped resets in 15 seconds.

As the game goes on longer Player respawn time increases from lets say 0-30 seconds... or depending on how big the map is.

Maybe make this mode randomize players and not guild base on to a random team.

ancient bay
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Kerberas is too large, but otherwise yes, this. Guild duels need to have game systems supporting that, fixed spawns, objective gameplay, etc.