#Fitting Room | Additional Features

11 messages · Page 1 of 1 (latest)

left vigil
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I want to suggest to add some additional features to the fitting room.

Left Hand & Right Hand
Give the option to equip weapons in both hands, also allow any two Weapons be equipable, except 2Hand Weapons, by any class in the viewer. E.g. 2 Axes, you currently cannot do that only 1 Weapon + Shield, unless im overseeing it.

Upgrade Effects
Give the option to see the Glow of the armor/weapon or element to be changeable within the viewer to give more options of customization.

  • Every Element
  • Different Element Levels
  • Be able to change between Alternative effect and normal effect
  • each upgrade effect level of the armor/weapon 1/2/3 etc. ...

Option to turn on Shiny effect
Some weapons and shields (e.g. Iblis Weapons and Ancient Shield) give the weapon you skin over them a shiny effect, make that a option to turn ON/OFF.

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Additional
Reset ALL Button

ashen surge
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Better interface for selecting/looking up the animation you're looking for.

left vigil
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Additional
Option to sort by Classes/Weapons/Fashion

hexed sleet
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A filter for armor, cs, weapons, cloaks,

add Flyings

Enable Fashion button

ashen surge
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Add a button to make a screenshot of only the preview zone - with a transparent background (option)

left vigil
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^

hexed sleet
left vigil
misty pasture
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"Some weapons and shields (e.g. Iblis Weapons and Ancient Shield) give the weapon you skin over them a shiny effect" - can you please elaborate? How does this work? Will the skin turn shiny when placed over a shiny weapon? If so, what would happen if you skin a shiny skin over a normal weapon? I think the shiny-ness of the skin carries over onto the weapon, so I think you confuse something here. I haven't tested it, but I'm pretty sure skinning a non shiny weapon onto a shiny weapon will not turn such skin into a shiny one. The reason why I think so is I've not seen any shiny weapon that isn't available in its shiny form without skin. The shiny-ness is part of the weapon/skin and will be carried over when transmuting. There is no shiny-ness attribute that you can modify to turn any weapon into a shiny one, afaik. (maybe in the games code, but not available for us to modify)

tender terrace
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omg yes this is long overdue! Does anyone test features after they release them? this game is starting to frustrate me XD