Current state:
Right now, there are almost no tools to customize your character to differentiate from others, besides fashion or equipment. Within the same class, we all use the same skills, the same stats to progress, our skills are the same. I wanted to suggest a talent-tree for Flyff, that enables/enhances some of the games mechanics. This suggestion aims to add something completely new and is tied to heavy devwork. So we shouldn't expect it becoming reality soon, but if it is supported/upvoted well enough, it might be considered for future content updates
Suggested solution:
Adding a talents-tree enables the player to unlock talents, that others may not have or decided not to take! Giving you slight advantages (or disadvantages) over other players.
You are an Elementor 🧙♂️ and want to focus completely on PvE? Spend your points inside the talent-tree, to boost your AoE output even more! Or do you love seeing your opponents burst into flames in PvP situations? Go spend some talent-points inside the PvP-Skillstree!
Detailed:
Talents are unlocked with Talent-points, that you earn by leveling, completing quests, or reaching Master-Level-Checkpoints. Talentpoints are limited though, so you have to make a decision and can't benefit from all of them!How to get talentpoints?
- For every 10 Levels after your 2nd Jobchange (70, 80, 90, 100,... 140) you are granted 1 talentpoint (8 in total)
- For every 10 Levels in your Master-Levels (M-100 to M-120) you are granted 1 talentpoint (3 in total)
- Maybe even as a Red-/Greenchipreward (1 talentpoint obtainable for X amount of chips), up to 3 talentpoints
- talentpoins are not tradeable or purchaseable from the cashshop BUT could be special rewards for events?
How to use your talentpoints? What talents-categories could be possible?
- You unlock your first basic-talent-tree after your 1st jobchange. These talents are accessible to everyone. Stuff like harvesting, petraising, flying, mineralfarming, upgrading etc.
- After your 2nd jobchange, you unlock your class-specific talent tree. These skill-talents are devided into PvE and PvP (balancing reasons)
- You unlock 1 talent as if you would use skillpoints. 1 talent = 1 talentpoint, no pathways as in our current skilltree, you just need to have access to the skill itself
- Once set, the only way to change your talents is by a CS scroll, but you can have multiple pages of talent-tree-pages (as for statpoints) - monetization is also needed 😄
Foreshadowing: 🔮
I think it could be a good way to upcycle current systems in the game AND** allow further customization for our characters**, which has always been a key part of MMORPGs but is lacking a bit in uFlyff. The system behind it can be worked on with every content update. With higher level-caps, you get also more talentpoints. With new content, you can also include new talents, or new ways to obtain them (new quests, new dungeons etc. pp).
some ideas:
- 🪴 Plant-based: Grants you an additional 10% Berries for each plant you harvest
Watch your step!: Ringmaster's Barrier of Life now also pulls your target slightly towards you
Hellfire: Elementor's Meteor-shower now applies a DoT on all enemies hit
This topic is to discuss on the general idea of a talent-tree. But if you want to share your ideas for talents, please do it! Preferable 1 idea = 1 message, so people can vote
on it. I will link your message below and add a ✅ on your message
Our #🔴・rules also apply in here, so please watch your words when discussing with others. Every post with intent to harm others or create a bad atmosphere will be deleted (further steps not exluded!)



Watch your step!: Ringmaster's Barrier of Life now also pulls your target slightly towards you
Hellfire: Elementor's Meteor-shower now applies a DoT on all enemies hit