#Attack Speed Nerf

15 messages · Page 1 of 1 (latest)

worn urchin
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In flyff universe. all auto attack class has no problem reaching MAX ATTACK SPEED (100%) while magician class like psykeeper and elementor NOT REACHING MAX CASTING TIME (200%).

Every auto attack class can easily reach MAX ATTACK SPEED without adding any DEX to the STAT and some player suggesting to CHANGE the attack speed of 120 set because its useless and this true because every class can easily reach MAX ATTACK SPEED by simple HASTE and GT buff without adding any DEX. Maybe change some computation on attack speed and reduce attack speed of HASTE and GT to make ATTACK SPEED like special stat. like its mandatory to ADD DEX to reach max ATTACK SPEED instead of all player just simply adding all stat to STR and still reaching MAX ATTACK SPEED

fiery quarry
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Ah yes, nerf the outperforming auto attack classes so the busted psykeepers can thrive more.

proud summit
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“THIS has THAT if I can’t have MAX no one should have IT”

sly badge
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Its a big no bro specially psy rampaging in seige

slender idol
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🤔

untold pond
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Remove buffs. Distribute these stats passively as players level.

FP skills don't even have DCT as an option. Casters START at 100% cast speed and have guaranteed hits.

Edit: so while hitting 100% attack speed may be easy, it's all for nothing after you hit 100%.

worn urchin
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people complaining about psykeepers vs auto attack but in reality any normal attack with max item VS psykeeper max item. psykeeper CANT even reach 1/3 of the damage of auto attacker. like usually psykeeper can only deal like 110k but some normal attacker can reach 250K-300k if all max out. yes psykeeper is good in PVP and lvling. but when boss hunting no matter how much you spend. you CANT reach 1/3 of auto attacker damage.

fiery quarry
worn urchin
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im not saying that psykeeper should be same as BLADE or any other powerful class. im saying is we spend alot of prems compare to blade. blade only use like UPCUT stone. when we boss hunt we USE UPCUT STONE, POTION OF CLARITY, WHITE COTTON or UPCUT stone and activision but we still like 1/3 of the damage of every normal attack. RM is support class. you cant compare RM w/ psykeeper. atleast 2/3 damage of damage is enough for us mage class. we cost so much just for 1/3 of damage.

thorn hatch
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Simple solution = dont use cotton candy

fiery quarry
worn urchin
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RM is SUPPORT CLASS, Psykeeper is 1v1 damage CLASS. if you can reach psykeeper damage then no one will go psykeeper. RM has tons of BUFF because its SUPPORT CLASS

The "ONLY" magician class that are purpose for 1v1 is PSYKEEPER "ONLY Psykeeper" no other option for magical class that can do 1v1. psykeeper need to spend 500-2500 Weapon Bonus to get 25% SPIRIT BOMB because magician skill and psykeeper skill has 22 skill set that are available on Weapon Bonus. Psykeeper spend HUGE amount of weapon. Psykeeper spend ALOT of PREMIUM just to reach 1/3 damage of any normal attacker class. if we dont reach 200% CASTING TIME. psykeeper can only reach 1/4 or 25% of any normal attacker class even psykeeper and normal attacker has MAX ITEMS. psykeeper spend so much on weapon bonus vs normal attacker ELEMENT on weapon. example is upgrading +10 element will only cost you 50-150 SPRO while we spend 500-2500 weapon bonus to get 25% SPIRIT BOMB. I have psykeeper and blade. i enjoy using psykeeper its so reaching good amount of damage is almost impossible. spending MUCH MUCH more just to get 1/3 of normal attacker if FULL PREMS and if NO PREMS we can only get 1/4 of the normal attacker class

proud summit
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Define a “normal attacker” does everything need to have the same damage? Like sabo said you have a range and crowd control advantage you don’t need to invest into defensive prems

spice glade
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Ehm 110k from 300k is 1/3 and hits with every Shot, Auto Attacks Not. Just saying