#Rewards players properly

16 messages · Page 1 of 1 (latest)

thorn oxide
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Hi everyone, this definitely isn't meant for hate, and i'd love more people to comment on this. Mention a couple great/bad things about update while also saying what should have been implemented along with it, or how it could of been refined better(small changes can make a huge difference). My personal take is below 🙂

I am so disappointed currently with the lack of rewards for any part of the game. In nearly every scenario you lose money for playing. MMO's usually reward their best/grindest players at the top tier with big prizes, which makes it worth doing! This unfortunately is not the case in Flyff Universe. If you win SR the new end game PvE content you lose 1k+ F coins each week for a ticket which is way way way worse then azria?(i get so annoyed even typing that). around 40 blue chips each player(80 F coins) and like 30 red chips. People lose money for WINNING the end game PvE content, the old tax system was so much more rewarding. The 140 dungeons are another example, why would i run them all when i can just farm glaphans and buy the A cards? or farm 60 dungeons sell the pets and buy A cards? As a level 140 char with maxed gear it's so disappointing to know if i had a level 104 ele and a level 60 acro i don't need anything more.

The lack of rewards consistently and the same mistakes over and over again are causing servers to die. One of my biggest points before update is, they need to make 140 farming/dung running the best way to make money, this was not achieved at all it's honestly so disheartening to see. I believe GALA and the Devs need very experienced players in your team, not to ban bots, but to keep your game alive!

There are so many positives from this update, it was brilliant, such as the new dungeons being a massive step forward in the game(they just arent rewarding enough to be worth running). The pity system is a great idea on paper(but why take the luck out of the system?). The new skills are amazing (but they need some balancing). I feel like I am playing a beta version of the update but, unfortunately, i am not. All these mistakes on what is the basis of good ideas are having a permanent effect on the player base and the game on our live servers, causing what could have been an amazing update, to an average one at best.

I beg GALA and it's Devs to seek some real help from very experienced players before for myself and many like me(some who have already gave up) we turn away from Flyff Universe for good.

fading knot
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It really sucks to be higher level currently. I can't finish Rhisis dungeon quest line and get C card out of it, but... I can make lvl 60 alt to do that easily solo.

waxen dawn
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I agree 100%

knotty prism
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yep being 140 isn't rewarding, my friend's alt make more penya on lower dungeon with 61-90 and 91-120 dungeon spam while on 140 you need to constantly run on prems and sometimes you break even but most of the time you lose penya running these dungeon with the guaranteed D card drop, My friends easily farmed to 1b a week

sick willow
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As much as I enjoy running the dungeons, I'm honestly sick of losing money doing them and the 'fun' of them is now running dry. It's particularly disheartening to see people easily farming the dungeons on low level characters and making a profit while I feel 'lucky' to 'maybe' break even on a run - even when I'm doing nightmare dungeons with only 2 other people.

shy swan
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I feel like they are so scared to make stuff OP they nerf it to the ground. I’d wish they’d have a group of experienced trustworthy ACTUAL players to ask and most importantly listen to. Give em the NDA treatment and let them help. Open up applications for sth like “Dev-Testers” i bet a lot of players would be happy to help..

hard kayak
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Totally agree with this, the update's content is amazing and very well needed but not rewarding at all. Like even our guild, kind of gave up with the dungeons.. its a bit of a joke to run so many and get no A cards.

Also for secret room, I totally agree - why to even bother to do it is the question?

For the new skills, very good implementing new skills, but almost all need fixes and dmg adjustments.

Overall great update content wise, but needs adjustments.

What I would recommend is:

  1. Guild siege rewards: Reward the team for actually participating and add more to the red chips shop (or give blue chips too as a participation reward) and then add more options to the shops like: 1) Fashion items, 2) New weapon designs, 3) A card boxes, 4) Keys for pets.

  2. Tower siege: The same as above, increase the rewards or add a special shop for tower or give a different 'Crown' for it. Give an incentive to people to do it, perhaps a '1 week cloak' which adds increased drop rates? So there is actually a reason to go for it.

  3. Dungeons: I think they should be adjusted to be more difficult (for example storm peak and envy are very easy) but more rewarding? Perhaps with different goals; for example if you finish the dungeon below 15' you get higher chance of A card drops etc. Like add 'Time related rewards'.

  4. Personal opinion: EU servers should be merged, more people, more competition, more active market; i see nothing negative about it - and there is no real reason to not do it; its better to do it now that the game is competitive, than wait till the server is dead to do this.

split ivy
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I would also add: stop nerfing, start boosting, cuz rn they will probably nerf easy dungs to be less rewarding to match the nightmare. Same for skills why the fk since start they are nerfing and nerfing, give buffs to other skills for different classes to make people play with something different. There are also a problems like fking cs pet that u waste money to get and it is not working properly, cuz if you play ranger it doesnt match rangers range - have been reporting this sooooo many times…
Nightmare level dungs should have guaranteed C card and much higher chance of getting B and A like you get A every 8dungs, and B every 3 dungs - at least on azria where its not that easy to finish them

safe badger
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This is SO 100% true.
Imo that is a really really important crossroad for flyff universe

uneven kraken
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It also seems as though the direction of the game is going down a path of killing solo content. This is not a good idea for a number of reasons. Yes the game is an MMO and yes the should be group content in the game, but you need to keep solo's happy too or they'll leave.

young garnet
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I'd like to see Nightmare split into two seperate categories,
A nerfed version, actually completable by a team of 4 -6 somewhat geared level 120-125 players. Keep the current loot for that one.

And then the HARDER difficulty, if not slightly (Very slightly) made harder with amped up rewards for Premmed out, +10 teams.

There's a drastic difference between a fresh 121, and a 140 with full prems. The difficulty AND rewards need to reflect that.

arctic scarab
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Yeah being 140 isn't the best during these dungeons, I stopped doing them because I can't get anything out of them :/ I have stacked up lots of quests I don't wanna finish because I know one day there's gonna be a lvl cap increase and then I just hand in those quests which still give a lot even on 140 😄

I also don't understand why farming with low lvl chars is more efficient than with a "finished" char on 140, that sounds weird to me.

edgy iris
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Right now there is nothing rewarding. Even the 1vs1 gw where you could get easily some kind of reward by getting chips for 1 short fight, they did announce and then just ignored everything about it afterwards.
SR Tickets get selled on my server for 5-9m 😂.
Even PK is just a joke, 500 chips for 4 mammoths 😂😂

wraith breach
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I totally agree.

  • It's stupid to have lower content be more rewarding than high end content
  • No matter what content, high content is only losing you money nothing is worth doing
  • A lot of players are quitting right now because they are so frustrated that content gets released like that
  • This game really needs experienced players testing the content (It might be to less ppl testing right now, to unexperienced ppl or almost not getting tested at all)
  • still really great potential in the update, it's nice content (rewards/balancing aside)
sick willow
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More bullet point thoughts.

Dungeons

  • Lower levels are easily farmable. That's fine, don't make them harder. Just make higher dungeons more rewarding.
  • @young garnet's general idea of having two categories for nightmare mode is probably a good idea (or having different modes - completely solo, small group, entire party) with rewards scaling accordingly.

Dungeon Drops

  • Consider more creative rewards. E.g. - fastest clear times (of the day/week) per dungeon at higher difficulty levels, e.g. free coins.
  • Individual rewards when actively contributing to dungeon progression (not the same as when you die / out of range when boss kicks the bucket). Everyone seems to be scampering for the bare minimum drops now to try to recoup costs and it's concerning that people might start to pretend drops didn't happen, not properly pass on sale costs or claim pets died when they survived.
  • Drops of cage keys and results of cages being opened should always be announced to every party member in the dungeon regardless of whether they are in range or out of range.

Secret Room

  • Seriously reconsider rewards for this. Rewards < spend, individual rewards in addition to guild rewards so players are more likely to contribute.
  • Badge like for Guild Siege (given SR = PVE equivalent to Guild Siege).
  • Add another level of Secret Room as it's clear that it's difficult for many to clear. While it's okay that there's content aimed at endgame players, without turning us into hogwarts houses we need another 'level' of secret room for guilds to be able to / want to run.
granite falcon
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Agree 100%
It is not worth spending so much prems on a single Dungeon Run and it only drops D cards mostly.
You add the scam pity system on accessory upgrade which doubled the price value of +20 accs compared to before.
Pity should be when someone reached 1000 apros the game should have pity on the player and give the damn success already.