#blur sets for overwatch?
209 messages · Page 1 of 1 (latest)
did you check #1104758683193319494 #⭐|render-hall-of-fame ?
is this smoothie or blur?
blur.
Out of context but would you please remove the "n word" from your status?
k
would it look good even if i recorded at 60 fps? if i put it on 120 i frame skip A LOT with a rtx 2080
low fps results in something called "artifacting"
Basically parts of your video "smear" which is undesirable
better if you can 180 FPS+
can a rtx 2080 do 180+ on ow tho?
well i tried 120 and started seeing a powerpoint slideshow so thats a no
send current obs settings
buh?
play & rec at 1080p
impossible 😭
res & fps have more effect assuming your rec settings are optimal at best
1080 on a 2560 monitor looks like
and set multipass to single pass
shit
theyre using p6 :/

so wshould i have it on p1?
worth trying that before dropping res
yes.
ok.
using 1080 on a 1440 monitor looks awful
unless using p1 + multipass helps then you will need drop the res or stick with 60
set multipass to "single"
yuh i just did
you can use things like masks through smoothie
but that's another can of worms
!maskguide
smoothie-rs masking w/ paint.net & Video Tutorial
If you prefer learning through a video, you can follow this tutorial
- Download and install Paint.net from https://getpaint.net/.
- Ensure that your video resolution matches your clip's resolution.
- Capture a screenshot of your game with it's interface / HUD (aka static parts).
- Open the captured screenshot in Paint.net.
- When selecting the shapes tool in Paint.net, remember to disable anti-aliasing.
- Create a new layer, and then select it.
- Begin creating black shapes around your GUI and the areas you want to mask.
- Fill the shapes using the Fill Bucket tool.
- Color the transparent or checkered regions in white.
- Delete (or hide) the layer containing the game HUD image.
- Save the image as a PNG file.
- Use this PNG file in smoothie-rs by pasting the folder path in folder path and typing file name (with extension)
Masking Tutorial, By august // ixtf.
SmoothieRS - https://github.com/couleur-tweak-tips/smoothie-rs
If you encounter any errors with Smoothie go to CTT and make a support post!
Text Tutorial -
- install paint.net from https://getpaint.net/.
- make sure your video and ingame resolutions are the same.
- capture a screenshot of your game's hud.
...
would putting base on 2560 and output on 1920 not be fine?
or do both have to be on the same value
same value
ok
first try recording
k
better if the source (game) & video (base & output) res are the same
another thing i forgot to mention im using replay buffer
and idrk what memory to put
might be the issue
obs needs to either transform the source & scale it
i have seen people using 2 GB and such for 1080p180 (I think?)
this has some overhead
soo what should i use for 2560
1440p
everything 1080p 
playing 1080 on a 1440p monitor looks like 720p tho
it looks like so much less than 1080p
try switching from display to gpu scaling or vice versa 
for me display scaling is just point scaling on crack
gpu scaling smoothens out shit
honestly the root issue is the video resolution
you either tradeoff resolution or fps
try gpu 
ok
doesnt look as bad ig
240 fps works on 1080 p1
should i try going up on the preset?
tbh, p1 -> p7 the higher you go better file size
i say stick with p1 for potentially better perf unless you want smaller files
is the quality diff between p1 and p4-6 not high?
my replay buffer is set to 30s and file size isnt a problem for me
in the context of mc, literally nothing
but please do check yourself if you desire
okay
do u think i should try this to make the downscale look less noticeable?
idk if it actually helps or not
the downscale won't be noticable to the viewer
only to you on your monitor
nis tanks perf for me 
what does that mean
nvidia image scaling
ah
i js realized this is from 2022
and idk what blur ver to install for that
is this smoothie?
yes
how do i install ffempeg for smoothie?
nvm found it
it closes almost instantly after showing a error
i already installed this but idk where to put it
(recipe)
i already installed it
now i get this
nvm i think i know why
lemme try
its in like 10 fps now.
:(
after blurring
everything in the channels u mentioned before are like years old
you use blur or smoothie rs?
smoothie
hm
idk, i don't have any low fps issues with the smoothie rs
whats your like recipe.ini cfg?
on what game
many games
ets, minecraft snowrunner
, and a compiled video including many things like desktop or games, from davinci resolve
i dont have any issues that my output is low fps
its stable 60fps
i guess it wouldn't be your .mp4 file or something like that
hmm, i think i know why, the [frame blending] you have set it to 1200 fps, and thats the output, so you're interpolating it from 60fps to 2400fps, which is in my opinion too much, i use 480fps with 2.2 intensity and its good for me, and the 1200fps u've set in the frame blending, means that your output file, will be a 1200fps file, maybe thats why?
set it to 60fps
see if that fixes anything
[interpolation]
enabled: yes
masking: yes
fps: 480
speed: medium
tuning: film
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 2.2
weighting: ascending
bright blend: no
[flowblur]
enabled: no
masking: no
amount: 125
do blending: after
[output]
process: ffmpeg
enc args: H265 NVENC
file format: %FILENAME% ~ %FRUIT% ~ FPS - %OUTPUT_FPS%
container: .MP4
[preview window]
enabled: yes
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: no
feathering: yes
folder path:
file name:
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview -x 1280 -y 720
[console]
stay on top: no
borderless: no
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: no
brightness: 1.0
saturation: 1.0
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: no
masking: no
factor: 2x
model: "C:\Users\Kanibal\Desktop\smoothie-rs-nightly\rife-ncnn-vulkan-20221029-windows\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
(my cfg)
i dont record in 60 fps
in what fps then u record?
240
do you upload it anywhere?
wdym
i wanna blur it then upload it yes
then change it to 60fps, as youtube doesn't support more than 60fps videos, like probably all of the platforms
that doesnt mean anything
if you're going to set it to like 120fps or 240fps, thats your video output
the frame blending
240 will look smoother even if its on youtube
youtube will compress it
anyway
i guess
you can change it to 240
instead of 1200
and try seeing if that makes any difference
the frame blending?
as this fps: [value] is responsible, for how much fps will your output video have, i guess
yeah
k
wdym
.
.
after using smoothie on the video yes
k
bro what??? why are you exporting at 1200
like fr
do you know how could i make the motion blur apply faster? than 0.4x speed and use 100% of my cpu, and like 5% of my gpu?
and use av1 codec (i want it for youtube)
[interpolation]
enabled: yes
masking: yes
fps: 2400
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
area:
[frame blending]
enabled: yes
fps: 60
intensity: 1.22
weighting: equal
bright blend: no
[flowblur]
enabled: no
masking: no
amount: 125
do blending: after
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -preset p7 -cq 1 -qmin 1 -qmax 1 -c:a copy
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: no
feathering: yes
folder path: H:\smoothie-rs
file name: valmask.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: yes
brightness: 1
saturation: 1
contrast: 1
hue: 0
coring: no
[lut]
enabled: no
path: "H:\smoothie-rs\main.cube"
opacity: 0.2
[pre-interp]
enabled: yes
masking: yes
factor: 2x
model: "C:\Users\xd\Downloads\rife-ncnn-vulkan-20221029-windows\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
interpolation is mostly cpu and is expensive.
@sacred robin
oh, so the video output doesn't matter, the most what matters is the cpu making the motionblur, still how can i make it use av1 for exporting?
[output]
process: ffmpeg
enc args: H265 NVENC
file format: %FILENAME% ~ %FRUIT% ~ FPS - %OUTPUT_FPS%
container: .MP4
how do i make it use av1 then, when the enc args dont support AV1 at the end and just error
make your own support post please
i was told to look through render hall of fame 😭
should frame blending be at 60 even if i rec at 240?
if you're uploading it to youtube i guess yes?
@viral onyx
frameblending is motion blur.
which tells me what
why would you want youtube to remove a bunch of frames
i created this post just bc i have no idea how any of it works
im uploading it on twitter not yt but ig its the same shit
fb -> output fps
interp -> intermediate fps
source fps -> interp -> fb
[interpolation]
enabled: yes
masking: yes
fps: 480
speed: medium
tuning: film
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 2.2
weighting: ascending
bright blend: no
this are my sets, i interpolate to 480fps with intensity of 2.2, and its pretty good, i could bump up the intensity if i wanted more blurred output
please make another support post
im just showing him
idk why u use 2400fps, becase as of my testing the difference after 480fps is just so small, that its not worth it
again i have no idea what that means 😭 so should it still be at 60 if i rec at 240 yes or no (im sorry for my autism)
60
ok
fb fps should be 60
try using the interpolation fps from 2400fps to 600fps not only you'll get faster renders, but the output will be probably the same, unless you see some artifacts, change it back to 2400fps i guess
i've made one for AV1, still waiting for a response there
yuh it works fine