#blur resampling

23 messages · Page 1 of 1 (latest)

crystal yacht
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Mind sending your config?
Are you doing resampling via blur itself or Vegas?

crystal yacht
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try rendering in 60 fps in blur?

crystal yacht
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doesnt really matter what you use because sm and blur are literally the same behind the scenes

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you could check #🔬⠂video-discussion

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#⭐|render-hall-of-fame

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#1104758683193319494

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for configs

young pelican
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try low interp fps, like 2x, and 1.0 blur amount

tawdry sequoia
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[blur v1.9]

  • blur
    blur: true
    blur amount: 1.0
    blur output fps: 30
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 720

  • rendering
    quality: 14
    deduplicate: true
    preview: true
    detailed filenames: false

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1.05
    contrast: 1.03

  • advanced rendering
    gpu interpolation: true
    gpu rendering: false
    gpu type (nvidia/amd/intel): intel
    video container: mp4
    custom ffmpeg filters: -c:v libx264 -preset slower -crf 13 -aq-mode 3 -c:a copy

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 13
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

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That should be good

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Interpolated fps will have a pretty huge impact though

tawdry sequoia
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just visually

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it'll look more like a classic pot pvp render between 360 and 720

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just see what you like best

young pelican
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try vegas weighting

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that’ll look most similar to what you’re looking for

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oh wait yeah that’s smoothie only

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ascending and descending are switched, it was a bug but it’s fixed now

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slightly different but yeah they’re basically the same

tawdry sequoia
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medium

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But use pre-interp with smoothie if you actually want to minimize artifacts

tawdry sequoia
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why?