#blur resampling
23 messages · Page 1 of 1 (latest)
try rendering in 60 fps in blur?
doesnt really matter what you use because sm and blur are literally the same behind the scenes
you could check #🔬⠂video-discussion
#⭐|render-hall-of-fame
#1104758683193319494
for configs
try low interp fps, like 2x, and 1.0 blur amount
[blur v1.9]
-
blur
blur: true
blur amount: 1.0
blur output fps: 30
blur weighting: equal -
interpolation
interpolate: true
interpolated fps: 720 -
rendering
quality: 14
deduplicate: true
preview: true
detailed filenames: false -
timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false -
filters
brightness: 1
saturation: 1.05
contrast: 1.03 -
advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): intel
video container: mp4
custom ffmpeg filters: -c:v libx264 -preset slower -crf 13 -aq-mode 3 -c:a copy -
advanced blur
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2] -
advanced interpolation
interpolation preset: weak
interpolation algorithm: 13
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0
That should be good
Interpolated fps will have a pretty huge impact though
just visually
it'll look more like a classic pot pvp render between 360 and 720
just see what you like best
try vegas weighting
that’ll look most similar to what you’re looking for
oh wait yeah that’s smoothie only
ascending and descending are switched, it was a bug but it’s fixed now
slightly different but yeah they’re basically the same
medium
But use pre-interp with smoothie if you actually want to minimize artifacts
why?