#the best 360 fps renders
17 messages · Page 1 of 1 (latest)
this is the blur config:
-
blur
blur: true
blur amount: 1
blur output fps: 60
blur weighting: gaussian_sym -
interpolation
interpolate: true
interpolated fps: 3000 -
rendering
quality: 18
preview: true
detailed filenames: true -
timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false -
filters
brightness: 1
saturation: 1
contrast: 1 -
advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -
advanced blur
blur weighting gaussian std dev: 3
blur weighting triangle reverse: false
blur weighting bound: [0,1,2] -
advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: weak
interpolation algorithm: 13
this is awful im sorry to break it to u g
wdym mask
!maskguide
smoothie-rs masking w/ paint.net & Video Tutorial
If you prefer learning through a video, you can follow this tutorial
- Download and install Paint.net from https://getpaint.net/.
- Ensure that your video resolution matches your clip's resolution.
- Capture a screenshot of your game with it's interface / HUD (aka static parts).
- Open the captured screenshot in Paint.net.
- When selecting the shapes tool in Paint.net, remember to disable anti-aliasing.
- Create a new layer, and then select it.
- Begin creating black shapes around your GUI and the areas you want to mask.
- Fill the shapes using the Fill Bucket tool.
- Color the transparent or checkered regions in white.
- Delete (or hide) the layer containing the game HUD image.
- Save the image as a PNG file.
- Use this PNG file in smoothie-rs by pasting the folder path in folder path and typing file name (with extension)
Masking Tutorial, By august // ixtf.
SmoothieRS - https://github.com/couleur-tweak-tips/smoothie-rs
If you encounter any errors with Smoothie go to CTT and make a support post!
Text Tutorial -
- install paint.net from https://getpaint.net/.
- make sure your video and ingame resolutions are the same.
- capture a screenshot of your game's hud.
...
nah sorry but this just looks bad
looks like dogshit, could do better with 120fps input, rife and mask