#Blur output fps

19 messages · Page 1 of 1 (latest)

frank dragon
#

Are there any disadvantages to having too high a blur output fps? Other than taking longer to render. I'm planning on uploading a montage to Youtube using blur and was wondering if I should use 240 or 360.

cobalt linden
frank dragon
#
blur: true
blur amount: 2
blur output fps: 240
blur weighting: equal

- interpolation
interpolate: true
interpolated fps: 1920

- rendering
quality: 16
preview: false
detailed filenames: true

- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false

- filters
brightness: 1
saturation: 1
contrast: 1

- advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -c:v hevc_nvenc -rc constqp -preset p7 -qp 18

- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]

- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: smooth
interpolation algorithm: 23```
frank dragon
frank dragon
cobalt linden
#

also -c:v hevc_nvenc -rc vbr -b:v 400M -preset p7 -cq 20 -pix_fmt yuv420p10le -c:a copy as custom ffmpeg filters

cobalt linden
#

blur amount 2 at 240fps is the same as blur amount 0.5 at 60

frank dragon
#

i see

cobalt linden
frank dragon
#

for fully blend every frame should i do 240fps and 4 blur amount

cobalt linden
#

when doing 600 -> 300, 2 frames are blended into 1

frank dragon
#

yeah i get that

cobalt linden
#

the amount of blur depends on the output fps as well