#Blur output fps
19 messages · Page 1 of 1 (latest)
send your config
just output 60 - youtube support 60fps max
blur: true
blur amount: 2
blur output fps: 240
blur weighting: equal
- interpolation
interpolate: true
interpolated fps: 1920
- rendering
quality: 16
preview: false
detailed filenames: true
- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false
- filters
brightness: 1
saturation: 1
contrast: 1
- advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -c:v hevc_nvenc -rc constqp -preset p7 -qp 18
- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]
- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: smooth
interpolation algorithm: 23```
i gotchu
so there is literally 0 difference?
if you're below the input fps, yes, you just need to adjust blur amount accordingly
also -c:v hevc_nvenc -rc vbr -b:v 400M -preset p7 -cq 20 -pix_fmt yuv420p10le -c:a copy as custom ffmpeg filters
why is this good?
blur amount 2 at 240fps is the same as blur amount 0.5 at 60
i see
cq vs constant qp, 10bit, lossless audio passthrough
sry i was reading about the config and i dont really understand how it scales like that
for fully blend every frame should i do 240fps and 4 blur amount
for example, when doing 600 -> 60, 10 frames are made in to 1
when doing 600 -> 300, 2 frames are blended into 1
yeah i get that
nope, still 1 blur amount, but you'll be blending 4x less input frames into that
the amount of blur depends on the output fps as well